Forum

How can I make Quake's texture WAD and MDL in 2014 ?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

How can I make Quake's texture WAD and MDL in 2014 ?

Postby motorsep » Thu Jul 03, 2014 4:59 pm

So I have this idea of making use of TrenchBroom 1.1 (before "new arch" branch gets support for Doom 3 and released) into quick block out level editor for Doom 3. Converting quake 1 map into doom 3 map is not an issue (or at least it doesn't appear to be an issue at this moment).

The issue is making Quake texture wad and MDL files from my assets for idtech 4 engine.

Any ideas about tools I can use? (I use TGA for textures and Blender for 3D modeling).

Thanks!
motorsep
 
Posts: 231
Joined: Wed Aug 02, 2006 11:46 pm
Location: Texas, USA

Re: How can I make Quake's texture WAD and MDL in 2014 ?

Postby motorsep » Thu Jul 03, 2014 5:30 pm

Ok, it seems like there is an add-on for Blender http://wiki.blender.org/index.php/Exten ... /Quake_mdl
Will check it out.

Now just need some current WAD tool.
motorsep
 
Posts: 231
Joined: Wed Aug 02, 2006 11:46 pm
Location: Texas, USA

Re: How can I make Quake's texture WAD and MDL in 2014 ?

Postby goldenboy » Thu Jul 03, 2014 8:51 pm

There isn't really a "current" wad tool to my knowledge. I personally still use Wally. It can generate Quake wads from a number of image formats I think. Quake terminus should have it.
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Re: How can I make Quake's texture WAD and MDL in 2014 ?

Postby motorsep » Thu Jul 03, 2014 9:06 pm

What about QuakeForge ? I downloaded a tool pack, and it has some WAD tool in there (.exe). Have you tried that one?
motorsep
 
Posts: 231
Joined: Wed Aug 02, 2006 11:46 pm
Location: Texas, USA

Re: How can I make Quake's texture WAD and MDL in 2014 ?

Postby leileilol » Sat Jul 19, 2014 1:41 am

There's also a wad tool here, qpakman, which takes a directory of PNGs and makes quake wads. It can also make paks

andrewj coded this overlooked tool of excellence years ago


(fart and wav2voc concern BUILD so ignore those)
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: How can I make Quake's texture WAD and MDL in 2014 ?

Postby qbism » Sun Jul 20, 2014 7:02 pm

from the readme:
There are also textures which contain "full bright" pixels,
palette colors in the range 224-255 which are never drawn
darker (e.g. in shadows). To support this feature, QPakMan
saves textures containing full bright pixels with a "_fbr"
suffix (for example "tlight03_fbr.png"), and will only use
full bright pixels while packing if that suffix is present.

Brilliant!
User avatar
qbism
 
Posts: 1235
Joined: Thu Nov 04, 2004 5:51 am

Re: How can I make Quake's texture WAD and MDL in 2014 ?

Postby jim » Sun Aug 03, 2014 11:56 am

I have Pakexplorer to open the pak files. Wally and Slade3 for wads, although Slade3 is more Doom oriented, but can open (and save?) Quake wads. Wally has some trouble with the gfx.wad. I've used FIMG for sprites.

Also if you're using Paint Shop Pro, and make paletted textures, it's possible that you can't draw with any duplicated palette colors. It will always use the first index with that color. Not entirely sure how it treats images done with something else that contain duplicated colors. I have version X3, no idea if all version of PSP behave this way. X4 is probably worse, at least it opens all Quake2 pcx files with greyscale colors.
zbang!
User avatar
jim
 
Posts: 599
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Re: How can I make Quake's texture WAD and MDL in 2014 ?

Postby Madfox » Mon Apr 06, 2015 1:03 am

It may sound strange, but when using the old Quark4.7 you can open a new map,
go to the texture box, select all textures with the mouse and export them to a wad file.
The same editor has an mdl editor (the only one for I know) that opens the pak file
and extracts any mdl file you want.
User avatar
Madfox
 
Posts: 86
Joined: Sat Jan 15, 2005 3:13 pm
Location: Holland


Return to Modeling

Who is online

Users browsing this forum: No registered users and 1 guest