[FTEQW]IQM Viewmodel and framegroups
Posted: Sat May 17, 2014 8:16 am
Hi all, I'm currently trying to replace the axe in quake with a pair of fists.
I've made and animated the fists model, exported it, tested it as a spawnable entity and everything is working as it should. Problem is, when I replace v_axe in the quakec source with the fists model, self.weaponframe does not start any animations and they stay stuck at the first frame of the idle animation. Is this a result of me overlooking something or is this purely a technical issue? Would I need to use CSQC or something?
I appreciate any help.
(To note, I've created an impluse command that sets self.weaponframe to 1. For every other weapon, it goes to frame 1 and resets, but the fists do nothing.)
I've made and animated the fists model, exported it, tested it as a spawnable entity and everything is working as it should. Problem is, when I replace v_axe in the quakec source with the fists model, self.weaponframe does not start any animations and they stay stuck at the first frame of the idle animation. Is this a result of me overlooking something or is this purely a technical issue? Would I need to use CSQC or something?
I appreciate any help.
(To note, I've created an impluse command that sets self.weaponframe to 1. For every other weapon, it goes to frame 1 and resets, but the fists do nothing.)