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Re: New Quake assets...

Posted: Wed Mar 20, 2013 5:39 pm
by Spirit

Re: New Quake assets...

Posted: Fri Mar 22, 2013 8:10 am
by mankrip
Those looks pretty damn great. I wish he'd remake the uglier ones, like the ogre, the knight and the shambler.

Re: New Quake assets...

Posted: Fri Mar 22, 2013 4:37 pm
by qbism
A new download was posted yesterday on Quakeone (see link in first post) that includes the player model. I'm slowly learning blender and went straight to the .blend files. These will be a great example/starting point. Also great to see qf mdl scripts in action!

Re: New Quake assets...

Posted: Fri Mar 22, 2013 10:53 pm
by r00k
mankrip wrote:Those looks pretty damn great. I wish he'd remake the uglier ones, like the ogre, the knight and the shambler.
he plans on doing the ogre next

Re: New Quake assets...

Posted: Sat Mar 23, 2013 5:05 am
by gnounc
ceriux wrote:can someone convert these to obj? id like to look at the wireframes.
Noesis will view mdls in wireframe.

Re: New Quake assets...

Posted: Wed Mar 27, 2013 5:23 am
by leileilol
WHAT ABOUT A WOMAN VERSION LOL
Image

Re: New Quake assets...

Posted: Thu Mar 28, 2013 1:34 am
by frag.machine
leileilol wrote:WHAT ABOUT A WOMAN VERSION LOL
Image
That nose...
Image

Re: New Quake assets...

Posted: Thu Sep 19, 2013 2:18 am
by mankrip
Yet another abandoned project, it seems.

I was really looking forward to this one. Too bad he never finished the ogre, not to mention remaking the shambler and the regular knight.

If this was on something like Kickstarter, I'd have helped fund it, just to make sure it would be finished.

Re: New Quake assets...

Posted: Thu Sep 19, 2013 12:00 pm
by ceriux
it was a nice looking set of models. was awesome how extremely close they look. too bad..