MD2 Models + Normal Maps in Darkplaces
Posted: Fri Dec 07, 2012 6:38 am
Hey guys, I've got a question that it should be fairly easy for someone to help me with..
I've been able to successfully load normal maps in Darkplaces thanks to help from a friend, and they look great.
I've also been able to load MD2 models using some information I found here on the forum.
However, I'm having a couple small problems/ things that I am unsure about..
My main concern is loading textures for MD2 models... Say you have a weapon model named "v_weapon.mdl" (I read somewhere on the forum to rename MD2 models to end in the MDL file extension) and the model calls to load the texture "v_weapon.tga". I've tried placing textures in the progs folder with their correct names, but the game is unable to load them. I was wondering what directory the textures should be placed in so that they can be loaded? And as for my other concern, would I place the normal map in the same direcory that the "v_weapon.tga" texture was placed and name it "v_weapon_norm.tga", or place it in the progs folder and name it "v_weapon.mdl_0_norm.tga" as you would normally do for an MDL model?
I've been able to successfully load normal maps in Darkplaces thanks to help from a friend, and they look great.
I've also been able to load MD2 models using some information I found here on the forum.
However, I'm having a couple small problems/ things that I am unsure about..
My main concern is loading textures for MD2 models... Say you have a weapon model named "v_weapon.mdl" (I read somewhere on the forum to rename MD2 models to end in the MDL file extension) and the model calls to load the texture "v_weapon.tga". I've tried placing textures in the progs folder with their correct names, but the game is unable to load them. I was wondering what directory the textures should be placed in so that they can be loaded? And as for my other concern, would I place the normal map in the same direcory that the "v_weapon.tga" texture was placed and name it "v_weapon_norm.tga", or place it in the progs folder and name it "v_weapon.mdl_0_norm.tga" as you would normally do for an MDL model?