Animating a shotgun... need help
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Animating a shotgun... need help
I have shotgun in .blend format and .obj format with texture. I need it animated for a Quake mod. I don't do 3D animation, so I need to ask, could anyone help me with this?
I need it for use with Darkplaces, so it should be .md3 format.


I need it for use with Darkplaces, so it should be .md3 format.


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Chip - Posts: 575
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- Location: Dublin, Ireland
Re: Animating a shotgun... need help
What kind of animations do you need?
Only a firing anim? From what position - center position like Quake? Shell ejection?
What about pumping or reloading - that would need hands.
BTW animating in Blender is pretty easy.
Only a firing anim? From what position - center position like Quake? Shell ejection?
What about pumping or reloading - that would need hands.
BTW animating in Blender is pretty easy.
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goldenboy - Posts: 924
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Re: Animating a shotgun... need help
Hey gb.
Yes, I need firing animation. Reloading will be done by hiding (lowering) the weapon, playing a sound and raising it again. Alignment should be to the right, but that's fixable from inside the engine (or QuakeC).
In conclusion, all I need is a firing animation, probably 10, 12 frames, and lowering/raising the model (again, 10, 12 frames, for smoothness). That's all. Shell ejection already exists.
I can send the shotgun model to anyone, via PM, if requested.
Yes, I need firing animation. Reloading will be done by hiding (lowering) the weapon, playing a sound and raising it again. Alignment should be to the right, but that's fixable from inside the engine (or QuakeC).
In conclusion, all I need is a firing animation, probably 10, 12 frames, and lowering/raising the model (again, 10, 12 frames, for smoothness). That's all. Shell ejection already exists.
I can send the shotgun model to anyone, via PM, if requested.
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Chip - Posts: 575
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Re: Animating a shotgun... need help
OK, send me the blend file.
Should the cocking handle move by itself after shooting?
Should the cocking handle move by itself after shooting?
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: Animating a shotgun... need help
goldenboy wrote:OK, send me the blend file.
Should the cocking handle move by itself after shooting?
Hmmm, I don't know. Taking into account there are no visible hands, I'm not sure. What do you think?
Also, PM sent.
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Chip - Posts: 575
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Re: Animating a shotgun... need help
http://spawnhost.files.wordpress.com/2012/06/shotty.png
Got it rigged. I'll make the handle move automatically.
It's late though. More soon.
Got it rigged. I'll make the handle move automatically.
It's late though. More soon.
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goldenboy - Posts: 924
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Re: Animating a shotgun... need help
goldenboy wrote:http://spawnhost.files.wordpress.com/2012/06/shotty.png
Got it rigged. I'll make the handle move automatically.
It's late though. More soon.
Hey thanks.
Looking forward to see it in action.
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Chip - Posts: 575
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- Location: Dublin, Ireland
Re: Animating a shotgun... need help
Any updates on this @goldenboy? Will it be .md3?
I'm looking forward to use dDo (http://quixel.se/ddo/) on the shotgun.
Thanks in advance.
I'm looking forward to use dDo (http://quixel.se/ddo/) on the shotgun.
Thanks in advance.
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Chip - Posts: 575
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Re: Animating a shotgun... need help
Would be nice to see the results.
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Bluntz - Posts: 10
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