Best Method for Various Player Heads
Moderator: InsideQC Admins
20 posts
• Page 2 of 2 • 1, 2
Re: Best Method for Various Player Heads
If you don't see an MD3 then it has no surface texture.
Open the console, read what's missing, then fill in that missing
Open the console, read what's missing, then fill in that missing
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: Best Method for Various Player Heads
leileilol wrote:If you don't see an MD3 then it has no surface texture.
Open the console, read what's missing, then fill in that missing
Hehe, I never even thought of that. Thanks.
- Ace12GA
- Posts: 56
- Joined: Sat Jan 28, 2012 12:08 am
Re: Best Method for Various Player Heads
still didn't work :/
unless torso.md3_0.tga doesnt work?
unless torso.md3_0.tga doesnt work?
- Ghost_Fang
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
Re: Best Method for Various Player Heads
MD3 isn't MDL, as MD3 actually specifies a real shader name. Don't use the MDL TGA skin workaround for MD3.
The console should report what texture is missing
The console should report what texture is missing
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: Best Method for Various Player Heads
It didn't print what was wrong, but all i did was edit the md3 with NPherno's Md3Compiler and made my own paths and now it works.
- Ghost_Fang
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
20 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 1 guest