If you don't see an MD3 then it has no surface texture.
Open the console, read what's missing, then fill in that missing
Best Method for Various Player Heads
Re: Best Method for Various Player Heads
i should not be here
Re: Best Method for Various Player Heads
Hehe, I never even thought of that. Thanks.leileilol wrote:If you don't see an MD3 then it has no surface texture.
Open the console, read what's missing, then fill in that missing
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Re: Best Method for Various Player Heads
still didn't work :/
unless torso.md3_0.tga doesnt work?
unless torso.md3_0.tga doesnt work?
Re: Best Method for Various Player Heads
MD3 isn't MDL, as MD3 actually specifies a real shader name. Don't use the MDL TGA skin workaround for MD3.
The console should report what texture is missing
The console should report what texture is missing
i should not be here
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- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
Re: Best Method for Various Player Heads
It didn't print what was wrong, but all i did was edit the md3 with NPherno's Md3Compiler and made my own paths and now it works.