3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Post by ceriux »

are you trying to get it to IQM or QMDL? if so, im telling you from max export to md3 (maybe md5 havnt tried it) then convert it to mdl using noesis. FBX is probably your problem.
gnounc
Posts: 428
Joined: Mon Apr 06, 2009 6:26 am

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Post by gnounc »

Noesis did not support the bmp format you were attempting to use.
It does so now. Download the latest version of noesis and away you go.

Also I was told to pass on:

"you should add -rotate -90 90 0 to the commandline/advanced commands if you want to rotate your model into quake coordinates
cause it's in max coordinates right now"
ijed
Posts: 64
Joined: Sat Jul 26, 2008 4:26 am
Location: Chile, SA

Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))

Post by ijed »

Huh, I thought BMP was a universal 'flat' format. Ah well, thanks a lot for the help, and the updated version :)

And yeah, the orientation I was post-fixing in Qme.

The possibilities just exploded - genuine UV control in Quake (!!!)

Thanks again.
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