Adding a weapon to the 3rd person quake guy
Moderator: InsideQC Admins
21 posts
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Re: Adding a weapon to the 3rd person quake guy
Yeah it does. But thank god that xlink posted a tutorial how to add it for psp 
- Jukki
- Posts: 214
- Joined: Wed Apr 07, 2010 4:59 am
Re: Adding a weapon to the 3rd person quake guy
yes, that mod was insanely silly, hackish, and extremely hard to use. It worked though. I'm thinking of remaking it with a more friendly user interface.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Re: Adding a weapon to the 3rd person quake guy
please do. with some sexy sexy csqc interface.
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gnounc - Posts: 424
- Joined: Mon Apr 06, 2009 6:26 am
Re: Adding a weapon to the 3rd person quake guy
i once did the seemingly overwhelming task of matching of matching 6 weapons to the player model frame by frame for 107 frames each in QME... It was terrible. All because it was a donated model only existing as a .mdl...
- Ghost_Fang
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
Re: Adding a weapon to the 3rd person quake guy
It would be wonderful if there was a skeletally animated player model with a simple attachment point for the weapon, and then you could simple link the model in code without any animation. That would make it wonderfully simple to add new 3rd person weapon models.
- Ace12GA
- Posts: 56
- Joined: Sat Jan 28, 2012 12:08 am
Re: Adding a weapon to the 3rd person quake guy
Trickle has a model pack of all the weapons animated, there's also an older one of the original.
http://gfx.quakeworld.nu/details/238/tr ... p-package/
http://gfx.quakeworld.nu/details/238/tr ... p-package/
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
21 posts
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