Adding a weapon to the 3rd person quake guy

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
Jukki
Posts: 214
Joined: Wed Apr 07, 2010 4:59 am

Re: Adding a weapon to the 3rd person quake guy

Post by Jukki »

Yeah it does. But thank god that xlink posted a tutorial how to add it for psp :D
Error
InsideQC Staff
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA
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Re: Adding a weapon to the 3rd person quake guy

Post by Error »

yes, that mod was insanely silly, hackish, and extremely hard to use. It worked though. I'm thinking of remaking it with a more friendly user interface.
gnounc
Posts: 428
Joined: Mon Apr 06, 2009 6:26 am

Re: Adding a weapon to the 3rd person quake guy

Post by gnounc »

please do. with some sexy sexy csqc interface.
Ghost_Fang
Posts: 336
Joined: Thu Nov 12, 2009 4:37 am

Re: Adding a weapon to the 3rd person quake guy

Post by Ghost_Fang »

i once did the seemingly overwhelming task of matching of matching 6 weapons to the player model frame by frame for 107 frames each in QME... It was terrible. All because it was a donated model only existing as a .mdl...
Ace12GA
Posts: 56
Joined: Sat Jan 28, 2012 12:08 am

Re: Adding a weapon to the 3rd person quake guy

Post by Ace12GA »

It would be wonderful if there was a skeletally animated player model with a simple attachment point for the weapon, and then you could simple link the model in code without any animation. That would make it wonderfully simple to add new 3rd person weapon models.
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Re: Adding a weapon to the 3rd person quake guy

Post by r00k »

Trickle has a model pack of all the weapons animated, there's also an older one of the original.
http://gfx.quakeworld.nu/details/238/tr ... p-package/
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