Modeller Wanter (Is this allowed?)

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
thommoboy
Posts: 95
Joined: Mon Nov 21, 2011 6:35 am

Modeller Wanter (Is this allowed?)

Post by thommoboy »

if this is allowed......

i would like some modellers to help me with my new project Gangland

reply if interested please
sniperz227
Posts: 112
Joined: Sat Apr 09, 2011 3:19 am

Re: Modeller Wanter (Is this allowed?)

Post by sniperz227 »

how many projects gave you started?
DukeInstinct
Posts: 20
Joined: Sat Jul 10, 2010 11:20 pm
Location: DukeLand
Contact:

Re: Modeller Wanter (Is this allowed?)

Post by DukeInstinct »

You should really focus on the project you already have going, Thommo.
Image
sniperz227
Posts: 112
Joined: Sat Apr 09, 2011 3:19 am

Re: Modeller Wanter (Is this allowed?)

Post by sniperz227 »

ye your going to add on to the games that died on moddb in the psp scene which makes it look even worse cause there hasn't even been a "LEGIT" release of RagePSP and its already died
thommoboy
Posts: 95
Joined: Mon Nov 21, 2011 6:35 am

Re: Modeller Wanter (Is this allowed?)

Post by thommoboy »

nope im only currently working on one project
DusterdooSmock
Posts: 170
Joined: Thu Aug 19, 2010 9:58 pm

Re: Modeller Wanter (Is this allowed?)

Post by DusterdooSmock »

thommoboy wrote:nope im only currently working on one project
You're not going to find a modeler here. (Good) Modelers are hard to come by now, and your best bet would be to pick yourself up a copy of Blender 3D, and learn how to use it yourself (That's what I did). The guys who have spoken before me are right, you should just stick to one project at a time. I have seen your projects and I know that when you say you are just working on one project, you are in fact lying.

However, if you were eventually able to find someone who models, they would not be very likely to join your team, considering the childish way you act on ModDB, and your lack of dedication.
thommoboy
Posts: 95
Joined: Mon Nov 21, 2011 6:35 am

Re: Modeller Wanter (Is this allowed?)

Post by thommoboy »

lack of dedication? i let rage die because
1: psp cannot handle massive maps (quake engine)
2: negative feedback
and
3: i was a noob :P
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Modeller Wanter (Is this allowed?)

Post by leileilol »

i've never seen people admit reason 3. that's a good sign, honesty will get you somewhere better in the future. Everyone was a noob at one point, but those that admit they aren't can suck an egg
i should not be here
dr_mabuse
Posts: 80
Joined: Sat Sep 03, 2011 6:07 pm

Re: Modeller Wanter (Is this allowed?)

Post by dr_mabuse »

thommoboy wrote: 1: psp cannot handle massive maps (quake engine)
1: wrong, it can... You never played the Singleplayermaps of Quake?
My PSP Game can even run this big badass map (HLBSP) without problems:
http://amphedia.untergrund.net/pics/overview.jpg
and i am using ProQuake on the PSP ..
thommoboy
Posts: 95
Joined: Mon Nov 21, 2011 6:35 am

Re: Modeller Wanter (Is this allowed?)

Post by thommoboy »

no i mean as in rage sized maps like 12000X12000 squares

also

what should i know about modeling for quake
eg:

max polys
size
and other things
thommoboy
Posts: 95
Joined: Mon Nov 21, 2011 6:35 am

Re: Modeller Wanter (Is this allowed?)

Post by thommoboy »

is anyone willing to lower the polys for this that my friend made?

Image
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Modeller Wanter (Is this allowed?)

Post by leileilol »

your friend didn't make that

if he did it wouldn't have to have reduction to begin with and it'd have a texture on top of its professional looking rigging. Looks like an imported obj from a 3d scene rip.

I'm not helping you on that. That would be dirty and damaging.
i should not be here
thommoboy
Posts: 95
Joined: Mon Nov 21, 2011 6:35 am

Re: Modeller Wanter (Is this allowed?)

Post by thommoboy »

im gonna F**king kill him!!!
thommoboy
Posts: 95
Joined: Mon Nov 21, 2011 6:35 am

Re: Modeller Wanter (Is this allowed?)

Post by thommoboy »

whenever i try to run my marker model in quake which is like 750 polys it says too many verticies what am i doing wrong? how can i fix it?
sniperz227
Posts: 112
Joined: Sat Apr 09, 2011 3:19 am

Re: Modeller Wanter (Is this allowed?)

Post by sniperz227 »

that model is def ripped like most your work but what i will help you with is your info first to reduce poly on a player model would mean deleting some faces, verticies and re modelling it from there, your better off redoing the whole model again to reduce poly's and the psp quake engine can handle a max 1024 tris give or take 512 poly's.. the kuroke engine however can handle i believe 2048 , 1024 poly the reason your model isnt working is probably over the limit
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