zym??

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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Nahuel
Posts: 495
Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

zym??

Post by Nahuel »

where can i get a zym compiler??
Thanks!!!!!!!!!!
hi, I am nahuel, I love quake and qc.
thorn3001
Posts: 29
Joined: Tue Jun 28, 2011 6:09 am
Location: Bogotá, Col

Post by thorn3001 »

thorn3001
Posts: 29
Joined: Tue Jun 28, 2011 6:09 am
Location: Bogotá, Col

Post by thorn3001 »

zmodel20090313beta1.zip and zmodelexampleconfig.txt
Nahuel
Posts: 495
Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

Post by Nahuel »

thorn3001 wrote:zmodel20090313beta1.zip and zmodelexampleconfig.txt
THANK you thorn!!!!!!!!!!!!
but the cfg doesn´t work .............
:(
Do you know how work??
hi, I am nahuel, I love quake and qc.
thorn3001
Posts: 29
Joined: Tue Jun 28, 2011 6:09 am
Location: Bogotá, Col

Post by thorn3001 »

script .txt example:

texturedir textures
scale 0.50
origin 0 0 25
mesh mesh.smd
scene die1.smd fps 10
scene die2.smd fps 10
scene draw.smd fps 10
scene duck.smd fps 10
scene duckwalk.smd fps 10
scene duckjump.smd fps 10
scene duckidle.smd fps 10
scene idle.smd fps 10
scene jump.smd fps 10
scene pain1.smd fps 10
scene pain2.smd fps 10
scene shoot.smd fps 10
scene taunt.smd fps 10
scene run.smd fps 11
scene runbackwards.smd fps 11
scene strafeleft.smd fps 7
scene straferight.smd fps 8
scene dead1.smd fps 10
scene dead2.smd fps 10
scene forwardright.smd fps 11
scene forwardleft.smd fps 11
scene backright.smd fps 11
scene backleft.smd fps 11
output name_model.zym
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Post by toneddu2000 »

I didn't reccomend you zmodel Nahuel. dpmodel is better and it support blending weights. The procedure is the same:
check this
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