SlasherOaf monster

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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DrDire
Posts: 13
Joined: Sun Jun 05, 2011 10:22 pm
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SlasherOaf monster

Post by DrDire »

Another WIP, I was thinking of an Enforcer/soldier that was experimented on, similar to Bane from Batman, with a giant blade and a blaster pistol.

Hope to unwrap him tomorrow and get started on a texture.

Image

I'll release the animated version of the Wing Skull flying monster if I can get permission from Madfox, would be happy to see him in your projects/maps.
behind_you
Posts: 237
Joined: Sat Feb 05, 2011 6:57 am
Location: Tripoli, Libya

Post by behind_you »

Good stuff there.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

cool looking, i'v been working on a monster model that i havnt posted about . he's more or less finished. i just have to fix his rig and animate him. maybe work on his texture some more.

although 888 poly's is quite a few tri's for .mdl isnt it?
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