Wingskull Flying monster

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
DrDire
Posts: 13
Joined: Sun Jun 05, 2011 10:22 pm
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Re: Wingskull Flying monster

Post by DrDire »

Hey MadFox, much time has passed but I am happy to see that this thread has been revived.

Sure, I will allow for a CC license, now put it in your mods! I hope to make some new stuff soon. Recommendations or ideas would be appreciated.

Cheers.
Madfox
Posts: 106
Joined: Sat Jan 15, 2005 3:13 pm
Location: Holland
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Re: Wingskull Flying monster

Post by Madfox »

I wasn't sure if I had sended you the level.

There was a long period I couldn't login for a strange reason.
I read something on the forum about your comment you hadn't my permission to publish the model.
Hah..,I felt more the other way around.
I made more Q1 models, but never concerned about liscenses, just to use them in my mods.
I did publish this wingskull in "The Hangar", a Q1Doom mod.

Anyway, for the string of the toppic.
I added the wingskul.qc ,you only need to compile it.

^v^
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