3D Studio Max for free (features cut for game development)

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

What 3d modeler you use?

3D Studio
3
21%
Milkshape
3
21%
Blender
7
50%
which you made yourself
0
No votes
QMe
1
7%
 
Total votes: 14

ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

i used to think milkshape was awesome, but now i mainly use it for conversions. maybe animation since i'm still learning in max. but max (or blender if you perfer it) make's modeling 10 billion times easier. especially with the 3d editor available as more than a view port.
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