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simplifying mdl model (quake portal gun)

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Postby siska.robert » Tue May 03, 2011 6:26 pm

And what about that Portal: The Flash Version? Was that OK? What the hell?

Do you have some particular example of Valve's fury?
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Postby frag.machine » Wed May 04, 2011 12:12 am

leileilol wrote:by the way, valve software in general is considered evile around these parts


Speak for yourself :roll:
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ajay » Thu May 05, 2011 10:59 am

Although I think all Halflife games are overrated, they're still pretty good and Valve being held up as the originators of ideas/code is flawed, 2 things have swayed me recently about them: Portal (and, no, not totally original (but then how much is nowadays) but the flair and humour they put in that game won me over) and Steam: I'd not used Steam for years as my laptop struggled to play most games after 2000, but now I've a more up to date one I've rediscovered Steam and I just love it - especially the sales :)
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Postby siska.robert » Fri May 06, 2011 9:40 pm

Hear everybody talking about second portal's co-op? My mod got it for years! :)
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Postby leileilol » Fri May 06, 2011 10:28 pm

Image
i should not be here
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Postby toneddu2000 » Fri May 06, 2011 10:30 pm

first screenshots. I'm quite a noob in texturing, but in my little spare time I did the best I can
628 tris


EDIT: I can't post images, [img] tag doesn't work, I post here just plain links

Image 1


Image 2


Image 3

RI-EDIT new screeshots - added metal details, normal map glow effect for rings (but only with blender shader. I tried with a glow texture but it doesn't work) and a little of reflection.

Image New 1

Image New 2
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Postby siska.robert » Sat May 07, 2011 8:46 pm

toneddu2000 wrote:first screenshots. I'm quite a noob in texturing, but in my little spare time I did the best I can
628 tris


Cool, man! It sure look original. But may I suggest few changes?

First of all, this gun would be very hard to hold and aim with. Also, those blue strings look great, but we can save some triangles, when you join them to one.

I made this picture to illustrate, what I mean :)

http://img824.imageshack.us/img824/2221/shot1an.jpg.

But otherwise it looks very good. Thank you!
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Postby toneddu2000 » Sat May 07, 2011 10:00 pm

I'll try do the changes

EDIT:
new screenshots. Texturing unfinished.
Image 1
Image 2
Image 3
Image 4
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Postby siska.robert » Mon May 09, 2011 4:18 pm

toneddu2000 wrote:I'll try do the changes

EDIT:
new screenshots. Texturing unfinished.
Image 1
Image 2
Image 3
Image 4

That, sir, is awesome! Are you gonna do some other changes? Because I think it's ready to be put in game!
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Postby toneddu2000 » Mon May 09, 2011 6:32 pm

I'm finishing the texture and refining uvs. What kind of license do you prefer? Gpl or Creative Commons Zero? For me it's not a problem, it depends under which license are submitted your works.

EDIT: for works I mean not code but of course textures, sound and models
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Postby siska.robert » Mon May 09, 2011 7:43 pm

Currently, my whole mod is GPLv2, but I'm considering changing media licence to CC BY-NC or CC BY-NC-SA in next version.

EDIT: CC0 would be alright, too...
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Postby siska.robert » Mon May 09, 2011 8:59 pm

BTW: I don't get that Charlie Adler reference at all. o_O
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Postby ceriux » Tue May 10, 2011 2:20 pm

i'm pretty sure that texture wont work with stock quake.
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Postby toneddu2000 » Tue May 10, 2011 7:31 pm

Version 1.0.0

done.

If you want animations, just ask
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Postby siska.robert » Tue May 17, 2011 12:24 pm

Ok, here we go!
http://int21h.ic.cz/users/BOby/Portal/v_portal.mdl

It doesn't look as good as that blender original, but hey, it's quake! :)

Thanks, toneddu2000! Your gun will be included in next release.
Check out my moddb page, quakers!
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