Some of the models I'm converting have multiple textures on the same model, so it would be ideal if there was a way to get a model from 3ds Max -> MD3 with textures preserved, unlike the plugin Ceriux posted earlier.. Does anybody know of a way?
you can only use one .skin file on an individual .md3 yeah... but an individual .md3 can reference multiple shaders/textures (eg: sarge's cigar, which glows).
Which fully complies with the requirements mentioned in the original post in this thread.
I already went ahead and combined the UV maps I needed on the same mesh, but I suppose it's good for future reference, though I don't think I'll ever need it.