3ds Max -> MD3 with textures?
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3ds Max -> MD3 with textures?
Some of the models I'm converting have multiple textures on the same model, so it would be ideal if there was a way to get a model from 3ds Max -> MD3 with textures preserved, unlike the plugin Ceriux posted earlier.. Does anybody know of a way?
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
Urrr, but it does support multiple meshes in a model. Which might just be a different way of saying what you wanted.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
you can only use one .skin file on an individual .md3 yeah... but an individual .md3 can reference multiple shaders/textures (eg: sarge's cigar, which glows).
Which fully complies with the requirements mentioned in the original post in this thread.
Which fully complies with the requirements mentioned in the original post in this thread.
- Spike
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- Location: UK
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