In order to avoid the "run/shoot" sliding effect that is common with Quake 1 animations, is there any animation blending code in Darkplaces or something similar?
Techniques exist for that and, well, they much more elegant than the way Quake 3 does it, for example.
Animation blending in Darkplaces or other engines
I understand the support for IQM and DPM, and how those formats work, but that's not my question. Does Darkplaces support animation blending, so i can have two distinct animations:
1) Running
2) Shooting
And the engine will blend both, so i don't have to create a running AND shooting animation? If it supports, how can i define that in QuakeC?
1) Running
2) Shooting
And the engine will blend both, so i don't have to create a running AND shooting animation? If it supports, how can i define that in QuakeC?