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Re: the technique u use to make a quake mdl

Posted: Sun Oct 16, 2011 4:54 pm
by leileilol
you're not supposed to put 24bit images in mdls

also, mspaint has terrible color conversion

Re: the technique u use to make a quake mdl

Posted: Sun Oct 16, 2011 10:52 pm
by qbism
Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.

Re: the technique u use to make a quake mdl

Posted: Tue Oct 18, 2011 2:35 am
by Cobalt
I exported from mdl, using I think qme lite and as bmp. I think one of them allows export to pcx, I forget which one. Is it best to use pcx as the format to edit the skin in before reimport?
qbism wrote:Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.

Re: the technique u use to make a quake mdl

Posted: Tue Oct 18, 2011 4:42 am
by qbism
Cobalt wrote:I exported from mdl, using I think qme lite and as bmp. I think one of them allows export to pcx, I forget which one. Is it best to use pcx as the format to edit the skin in before reimport?
Editing in 24-bit is best if doing scaling, or pasting from some other source. PNG or other lossless 24-bit format is good for saving versions of the "master" texture. The PNG then is converted to Quake palette PCX. Often the original will have to be tweaked several times to get the best appearance within limits of the palette. The idea is to control exactly what the skin will look like before applying it to the model.

Re: the technique u use to make a quake mdl

Posted: Tue Oct 18, 2011 4:50 pm
by Cobalt
Ok, got Qbism, and I re-exported to pcx, and yea, it loads up nice in that program, however there is no freehand select tool. I want to copy some stuff from one skin and paste to another. Could the problem in paint be the 2 files have different palletes?
qbism wrote:Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.

Re: the technique u use to make a quake mdl

Posted: Tue Oct 18, 2011 5:02 pm
by qbism
Freehand copy paste pcx to pcx: Try Gimp, it's a photoshop-like image editor. It will preserve pcx palette order on save.

Re: the technique u use to make a quake mdl

Posted: Wed Oct 19, 2011 9:20 pm
by Cobalt
Hah, I tried that too, could not locate the freehand select tool.....? What does it look like?
qbism wrote:Freehand copy paste pcx to pcx: Try Gimp, it's a photoshop-like image editor. It will preserve pcx palette order on save.

Re: the technique u use to make a quake mdl

Posted: Thu Oct 20, 2011 10:32 pm
by qbism
lasso - 3rd from left.

Re: the technique u use to make a quake mdl

Posted: Fri Oct 21, 2011 1:29 am
by Madfox
Wally is also a fine Quake I-II palette editor, though it works with bmp.

Re: the technique u use to make a quake mdl

Posted: Sat Oct 22, 2011 2:36 am
by Cobalt
Thanks, finally got it. Gimp is pretty good....would be nice if it had a 2x-10x scaler instead of having to calculate the numbers manually, but good enough. Also, was wondering , and just noticed it now ...the h_player or probably just about any head model is not proportionate to the model / model left by the bodycue? Maybe a QC question but can it be resized?

Re: the technique u use to make a quake mdl

Posted: Sat Oct 22, 2011 2:58 am
by qbism
Cobalt wrote:would be nice if it had a 2x-10x scaler
Change Units from "pixels" to "percent"

Re: the technique u use to make a quake mdl

Posted: Sat Oct 22, 2011 5:45 am
by Cobalt
thanks, didnt see that......
qbism wrote:
Cobalt wrote:would be nice if it had a 2x-10x scaler
Change Units from "pixels" to "percent"

Re: the technique u use to make a quake mdl

Posted: Sun Oct 23, 2011 8:41 am
by Electro
You would rather converting between extra formats each time than find Noesis once in one of your download folders, or download the current version? Interesting.

Re: the technique u use to make a quake mdl

Posted: Mon Dec 10, 2012 4:05 pm
by Seven
Hello,

I am looking for this animation tutorial from Preach from the QExpo:
http://www.quakeexpo.com/booth.php?id=32

Many people suggested it as a very good tutorial.
Unfortunately the site went down and I would like to ask if it was backĀ“ed-up ?

Thank you very much for your help.

Re: the technique u use to make a quake mdl

Posted: Tue Dec 11, 2012 10:49 am
by Spirit
He'll put it up on his blog, until then http://web.archive.org/web/201007010902 ... .php?id=32