the technique u use to make a quake mdl
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Re: the technique u use to make a quake mdl
you're not supposed to put 24bit images in mdls
also, mspaint has terrible color conversion
also, mspaint has terrible color conversion
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: the technique u use to make a quake mdl
Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: the technique u use to make a quake mdl
I exported from mdl, using I think qme lite and as bmp. I think one of them allows export to pcx, I forget which one. Is it best to use pcx as the format to edit the skin in before reimport?
qbism wrote:Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.
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Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
Re: the technique u use to make a quake mdl
Cobalt wrote:I exported from mdl, using I think qme lite and as bmp. I think one of them allows export to pcx, I forget which one. Is it best to use pcx as the format to edit the skin in before reimport?
Editing in 24-bit is best if doing scaling, or pasting from some other source. PNG or other lossless 24-bit format is good for saving versions of the "master" texture. The PNG then is converted to Quake palette PCX. Often the original will have to be tweaked several times to get the best appearance within limits of the palette. The idea is to control exactly what the skin will look like before applying it to the model.
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qbism - Posts: 1236
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Re: the technique u use to make a quake mdl
Ok, got Qbism, and I re-exported to pcx, and yea, it loads up nice in that program, however there is no freehand select tool. I want to copy some stuff from one skin and paste to another. Could the problem in paint be the 2 files have different palletes?
qbism wrote:Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.
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Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
Re: the technique u use to make a quake mdl
Freehand copy paste pcx to pcx: Try Gimp, it's a photoshop-like image editor. It will preserve pcx palette order on save.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: the technique u use to make a quake mdl
Hah, I tried that too, could not locate the freehand select tool.....? What does it look like?
qbism wrote:Freehand copy paste pcx to pcx: Try Gimp, it's a photoshop-like image editor. It will preserve pcx palette order on save.
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Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
Re: the technique u use to make a quake mdl
Wally is also a fine Quake I-II palette editor, though it works with bmp.
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Madfox - Posts: 106
- Joined: Sat Jan 15, 2005 3:13 pm
- Location: Holland
Re: the technique u use to make a quake mdl
Thanks, finally got it. Gimp is pretty good....would be nice if it had a 2x-10x scaler instead of having to calculate the numbers manually, but good enough. Also, was wondering , and just noticed it now ...the h_player or probably just about any head model is not proportionate to the model / model left by the bodycue? Maybe a QC question but can it be resized?
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Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
Re: the technique u use to make a quake mdl
Cobalt wrote:would be nice if it had a 2x-10x scaler
Change Units from "pixels" to "percent"
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: the technique u use to make a quake mdl
thanks, didnt see that......
qbism wrote:Cobalt wrote:would be nice if it had a 2x-10x scaler
Change Units from "pixels" to "percent"
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Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
Re: the technique u use to make a quake mdl
You would rather converting between extra formats each time than find Noesis once in one of your download folders, or download the current version? Interesting.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Re: the technique u use to make a quake mdl
Hello,
I am looking for this animation tutorial from Preach from the QExpo:
http://www.quakeexpo.com/booth.php?id=32
Many people suggested it as a very good tutorial.
Unfortunately the site went down and I would like to ask if it was back´ed-up ?
Thank you very much for your help.
I am looking for this animation tutorial from Preach from the QExpo:
http://www.quakeexpo.com/booth.php?id=32
Many people suggested it as a very good tutorial.
Unfortunately the site went down and I would like to ask if it was back´ed-up ?
Thank you very much for your help.
- Seven
- Posts: 301
- Joined: Sat Oct 06, 2007 8:49 pm
- Location: Germany
Re: the technique u use to make a quake mdl
He'll put it up on his blog, until then http://web.archive.org/web/201007010902 ... .php?id=32
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
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