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the technique u use to make a quake mdl

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Re: the technique u use to make a quake mdl

Postby leileilol » Sun Oct 16, 2011 4:54 pm

you're not supposed to put 24bit images in mdls

also, mspaint has terrible color conversion
i should not be here
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Re: the technique u use to make a quake mdl

Postby qbism » Sun Oct 16, 2011 10:52 pm

Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.
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Re: the technique u use to make a quake mdl

Postby Cobalt » Tue Oct 18, 2011 2:35 am

I exported from mdl, using I think qme lite and as bmp. I think one of them allows export to pcx, I forget which one. Is it best to use pcx as the format to edit the skin in before reimport?

qbism wrote:Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.
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Re: the technique u use to make a quake mdl

Postby qbism » Tue Oct 18, 2011 4:42 am

Cobalt wrote:I exported from mdl, using I think qme lite and as bmp. I think one of them allows export to pcx, I forget which one. Is it best to use pcx as the format to edit the skin in before reimport?

Editing in 24-bit is best if doing scaling, or pasting from some other source. PNG or other lossless 24-bit format is good for saving versions of the "master" texture. The PNG then is converted to Quake palette PCX. Often the original will have to be tweaked several times to get the best appearance within limits of the palette. The idea is to control exactly what the skin will look like before applying it to the model.
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Re: the technique u use to make a quake mdl

Postby Cobalt » Tue Oct 18, 2011 4:50 pm

Ok, got Qbism, and I re-exported to pcx, and yea, it loads up nice in that program, however there is no freehand select tool. I want to copy some stuff from one skin and paste to another. Could the problem in paint be the 2 files have different palletes?

qbism wrote:Have you tried to export 24-bit skin to 8-bit pcx before import into Quark? PCX needs to be exact Quake color palette, with colors in the right order. FIMG tool can help with this.
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Re: the technique u use to make a quake mdl

Postby qbism » Tue Oct 18, 2011 5:02 pm

Freehand copy paste pcx to pcx: Try Gimp, it's a photoshop-like image editor. It will preserve pcx palette order on save.
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Re: the technique u use to make a quake mdl

Postby Cobalt » Wed Oct 19, 2011 9:20 pm

Hah, I tried that too, could not locate the freehand select tool.....? What does it look like?

qbism wrote:Freehand copy paste pcx to pcx: Try Gimp, it's a photoshop-like image editor. It will preserve pcx palette order on save.
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Re: the technique u use to make a quake mdl

Postby qbism » Thu Oct 20, 2011 10:32 pm

lasso - 3rd from left.
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Re: the technique u use to make a quake mdl

Postby Madfox » Fri Oct 21, 2011 1:29 am

Wally is also a fine Quake I-II palette editor, though it works with bmp.
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Re: the technique u use to make a quake mdl

Postby Cobalt » Sat Oct 22, 2011 2:36 am

Thanks, finally got it. Gimp is pretty good....would be nice if it had a 2x-10x scaler instead of having to calculate the numbers manually, but good enough. Also, was wondering , and just noticed it now ...the h_player or probably just about any head model is not proportionate to the model / model left by the bodycue? Maybe a QC question but can it be resized?
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Re: the technique u use to make a quake mdl

Postby qbism » Sat Oct 22, 2011 2:58 am

Cobalt wrote:would be nice if it had a 2x-10x scaler

Change Units from "pixels" to "percent"
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Re: the technique u use to make a quake mdl

Postby Cobalt » Sat Oct 22, 2011 5:45 am

thanks, didnt see that......

qbism wrote:
Cobalt wrote:would be nice if it had a 2x-10x scaler

Change Units from "pixels" to "percent"
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Re: the technique u use to make a quake mdl

Postby Electro » Sun Oct 23, 2011 8:41 am

You would rather converting between extra formats each time than find Noesis once in one of your download folders, or download the current version? Interesting.
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Re: the technique u use to make a quake mdl

Postby Seven » Mon Dec 10, 2012 4:05 pm

Hello,

I am looking for this animation tutorial from Preach from the QExpo:
http://www.quakeexpo.com/booth.php?id=32

Many people suggested it as a very good tutorial.
Unfortunately the site went down and I would like to ask if it was back´ed-up ?

Thank you very much for your help.
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Re: the technique u use to make a quake mdl

Postby Spirit » Tue Dec 11, 2012 10:49 am

He'll put it up on his blog, until then http://web.archive.org/web/201007010902 ... .php?id=32
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