"Kick" model pack. - download

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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ceriux
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Location: Indiana, USA

"Kick" model pack. - download

Post by ceriux »

K Ranger over at moddb, needed a v_kick model and an edited player model with matching frames. so i did my best to help him out.

here's the models for anyone else to use.

kickpack.zip

Image
Sajt
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Post by Sajt »

Hmm. Can we get a bluejeans skin for it?
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Ranger366
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Joined: Thu Mar 18, 2010 5:51 pm

Post by Ranger366 »

Sajt wrote:Hmm. Can we get a bluejeans skin for it?
what a funny question.
when i made the mighty foot model by myself it had a blue jeans...
Image

good work ceriux, got everything to work. well the kick animation is rotated by 90 degrees but i can fix that. i think.
Last edited by Ranger366 on Tue Feb 08, 2011 6:30 pm, edited 1 time in total.
ceriux
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Location: Indiana, USA

Post by ceriux »

yeah, lol it would be pretty easy. actually if you already have your "duke" skin for the quake guy just import that skin into qme. i just used the quake guy skin that way people who may not know how to skin and are just using community skins and what not could just import a player skin and they're ready =)

Image

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frag.machine
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Post by frag.machine »

I am already seeing this in the next installment of Super Duper Quake... :P
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Ranger366
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Post by Ranger366 »

frag.machine wrote:I am already seeing this in the next installment of Super Duper Quake... :P
now i dont really know if i should use the model anymore, it was originally made for me - lol.
ceriux
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Post by ceriux »

aw why wouldnt you use it anymore?
Ranger366
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Post by Ranger366 »

ceriux wrote:aw why wouldnt you use it anymore?
nevermind ...
Mexicouger
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Post by Mexicouger »

Does the Kick code just send out a traceline?
leileilol
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Post by leileilol »

Ranger366 wrote:nevermind ...
I suppose it was for ego or something, but it's not exactly a unique feature.

kicking was done many many many many many many times (1996 had quite a few kicking/shoving qc patches of its own), sticking a model in for it wasn't done often since only one viewmodel was possible in vanilla (you can do the side kick by viewmodelforclient in darkplaces)

and i'm pretty sure someone did a quakeguy mighty foot before, forgot who though.
i should not be here
Sajt
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Post by Sajt »

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
frag.machine
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Joined: Sat Nov 25, 2006 1:49 pm

Post by frag.machine »

A "melee only" turtlemod event would be awesome. :D

EVERYBODY WANTS KUNG FU FIGHTING
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Ranger366
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Joined: Thu Mar 18, 2010 5:51 pm

Post by Ranger366 »

leileilol wrote:
Ranger366 wrote:nevermind ...
I suppose it was for ego or something, but it's not exactly a unique feature.

kicking was done many many many many many many times (1996 had quite a few kicking/shoving qc patches of its own), sticking a model in for it wasn't done often since only one viewmodel was possible in vanilla (you can do the side kick by viewmodelforclient in darkplaces)

and i'm pretty sure someone did a quakeguy mighty foot before, forgot who though.
its the content, not the idea.

and frag.machine...
would be AWESOME.
ceriux
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Post by ceriux »

its the content, not the idea.
i asked before i even put it up.
Ranger366
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Post by Ranger366 »

ceriux wrote:
its the content, not the idea.
i asked before i even put it up.
i said nevermind it :P
it was just about the fact that some other mods will use it.
it was a kind of joke.
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