"Kick" model pack. - download
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"Kick" model pack. - download
K Ranger over at moddb, needed a v_kick model and an edited player model with matching frames. so i did my best to help him out.
here's the models for anyone else to use.
kickpack.zip

here's the models for anyone else to use.
kickpack.zip

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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Sajt wrote:Hmm. Can we get a bluejeans skin for it?
what a funny question.
when i made the mighty foot model by myself it had a blue jeans...
good work ceriux, got everything to work. well the kick animation is rotated by 90 degrees but i can fix that. i think.
Last edited by Ranger366 on Tue Feb 08, 2011 6:30 pm, edited 1 time in total.
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
yeah, lol it would be pretty easy. actually if you already have your "duke" skin for the quake guy just import that skin into qme. i just used the quake guy skin that way people who may not know how to skin and are just using community skins and what not could just import a player skin and they're ready =)


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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
I am already seeing this in the next installment of Super Duper Quake... 
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Ranger366 wrote:nevermind ...
I suppose it was for ego or something, but it's not exactly a unique feature.
kicking was done many many many many many many times (1996 had quite a few kicking/shoving qc patches of its own), sticking a model in for it wasn't done often since only one viewmodel was possible in vanilla (you can do the side kick by viewmodelforclient in darkplaces)
and i'm pretty sure someone did a quakeguy mighty foot before, forgot who though.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
A "melee only" turtlemod event would be awesome.
EVERYBODY WANTS KUNG FU FIGHTING
EVERYBODY WANTS KUNG FU FIGHTING
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
leileilol wrote:Ranger366 wrote:nevermind ...
I suppose it was for ego or something, but it's not exactly a unique feature.
kicking was done many many many many many many times (1996 had quite a few kicking/shoving qc patches of its own), sticking a model in for it wasn't done often since only one viewmodel was possible in vanilla (you can do the side kick by viewmodelforclient in darkplaces)
and i'm pretty sure someone did a quakeguy mighty foot before, forgot who though.
its the content, not the idea.
and frag.machine...
would be AWESOME.
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Ranger366 - Posts: 203
- Joined: Thu Mar 18, 2010 5:51 pm
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