so i tried animating the quake guy
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so i tried animating the quake guy
i tried making a new animation for the quake guy. what happened though is that it added about 100 vertacies after i compiled it. so what happened? how can i fix it?
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
first i exported a frame from qme, next i imported it into milkshape, built a skeleton and made my animation. after that i exported to .md3, opened it in quark, resaved it as .mdl. exported a frame imported it into the original and too many verticies so it scrambles the triangles.
edit: i actually didnt export a frame i saved the quake guy as a md2. then i imported into milkshape sorry.
edit: i actually didnt export a frame i saved the quake guy as a md2. then i imported into milkshape sorry.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Well, I was converting a hl2 mod's weapon to quake. I did the same thing , decompile, do the md2 thing, quark, and it somehow added on 500 more tris and verts than in ms3d. I am pretty sure this doesnt happen normally to me, just for some reason it is doing it now.
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
8 posts
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