Skins messes up???
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- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
Skins messes up???
Ok i have no idea on this one. Looks fine in QME, looks fine in darkplaces, but in proquake psp it messes up.
I dont know whats wrong.
I dont know whats wrong.
Ah that could be the issue right there, some engines are strict on texture sizes. Generally the "safe" sizes always double:
8, 16, 32, 64, 128, 256, 512 ect
Try just resizing to 512x512 and see if that fixes it. Another thing to check - ensure the entire arm texture is actually on the texture in uv mapping. I've made a few mistakes where the uv mapping went outside the texture - appeared fine on the model but once ingame - it DESTROYED the look.
Since it's one texture and the gun appears fine. It appears to be a UV mapping issue on the arms. However try the 512x512 first as it could be just that simple issue.
8, 16, 32, 64, 128, 256, 512 ect
Try just resizing to 512x512 and see if that fixes it. Another thing to check - ensure the entire arm texture is actually on the texture in uv mapping. I've made a few mistakes where the uv mapping went outside the texture - appeared fine on the model but once ingame - it DESTROYED the look.
Since it's one texture and the gun appears fine. It appears to be a UV mapping issue on the arms. However try the 512x512 first as it could be just that simple issue.
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- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
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- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
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- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
well i assumed it was engine side, but why? what those models? the other models we have in are fine. The only thing that came to my mind was the medkit was a new IT_ITEM that i put in, but i did it correctly, in QC and in engine. So i thought maybe i did something wrong, so i replaced the super shotgun with spas, which used the IT_SUPER_SHOTGUN item slot in quake, still messes up.
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- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am