Skins messes up???
Moderator: InsideQC Admins
22 posts
• Page 1 of 2 • 1, 2
Skins messes up???
Ok i have no idea on this one. Looks fine in QME, looks fine in darkplaces, but in proquake psp it messes up.
I dont know whats wrong.
I dont know whats wrong.
- Ghost_Fang
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
Ah that could be the issue right there, some engines are strict on texture sizes. Generally the "safe" sizes always double:
8, 16, 32, 64, 128, 256, 512 ect
Try just resizing to 512x512 and see if that fixes it. Another thing to check - ensure the entire arm texture is actually on the texture in uv mapping. I've made a few mistakes where the uv mapping went outside the texture - appeared fine on the model but once ingame - it DESTROYED the look.
Since it's one texture and the gun appears fine. It appears to be a UV mapping issue on the arms. However try the 512x512 first as it could be just that simple issue.
8, 16, 32, 64, 128, 256, 512 ect
Try just resizing to 512x512 and see if that fixes it. Another thing to check - ensure the entire arm texture is actually on the texture in uv mapping. I've made a few mistakes where the uv mapping went outside the texture - appeared fine on the model but once ingame - it DESTROYED the look.
Since it's one texture and the gun appears fine. It appears to be a UV mapping issue on the arms. However try the 512x512 first as it could be just that simple issue.
- ooppee
- Posts: 70
- Joined: Thu Oct 28, 2010 2:57 am
well i assumed it was engine side, but why? what those models? the other models we have in are fine. The only thing that came to my mind was the medkit was a new IT_ITEM that i put in, but i did it correctly, in QC and in engine. So i thought maybe i did something wrong, so i replaced the super shotgun with spas, which used the IT_SUPER_SHOTGUN item slot in quake, still messes up.
- Ghost_Fang
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
Hmmm but what could possibly be happening in the engine for it to be selectively ruining those models? and ONLY the hand part of it? even though on a separate model we have those same hands
- Ghost_Fang
- Posts: 336
- Joined: Thu Nov 12, 2009 4:37 am
22 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 1 guest
