skinning tools

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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metalmodman
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Joined: Mon Jun 08, 2009 4:58 am

skinning tools

Post by metalmodman »

What is a good program to learn to make skins from scratch?
Spirit
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Post by Spirit »

That depends on many things:

The model format you want to skin
If you want to draw on an image or directly on the model
The format you want to use for the image

if you want to draw an image, well, then the answer is "your favorite image editor". I recommend GIMP, it is free and fun.
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ceriux
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Post by ceriux »

i use adobe photoshop
ooppee
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Post by ooppee »

All user preference. Hell I've seen some people damn good with MSPaint - but I'd NEVER recommend that lol

I use PaintShop Pro 7 - the later versions I didn't like (but have installed as they do have some features I use time to time). However 7 had the best interface.
leileilol
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Post by leileilol »

I use Blender's internal painting tool.

OH SHIT, AN ALIEN !!! I DON'T USE PHOTOSHOP!
i should not be here
Sajt
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Post by Sajt »

ooppee wrote:I use PaintShop Pro 7 - the later versions I didn't like (but have installed as they do have some features I use time to time). However 7 had the best interface.
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mankrip
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Post by mankrip »

qME and GIMP, if you're skinning MDL models.
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metalmodman
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Post by metalmodman »

Thank you.

I was thinking about taking cad and adobe classes.
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