MP1: SoA - Laser Cannon Remodel - Need Assistance
..If someone is proficient with Blender then yes it might be easy, but other wise not.
..Nice job all around ooppee!
leileilol wrote:OH HELL NOceriux wrote: otherwise i suggest you check out lith unwrap.
I'd suggest Blender to unwrap the model. Use .OBJ as an exchange format to-and-fro
the seam marking feature plus the coooool pin live unwrapping will make unwrapping a snap for you!
..Nice job all around ooppee!
Last edited by xaGe on Mon Jan 17, 2011 3:17 am, edited 1 time in total.
Ty also did a pack for Dissolution of Eternity.
All of the models weapon models were done by Ruohis - I just edited the Grenade Launcher model (to close the area where the grenade was) and reskin them. Only 100% custom was actually the multi-grenade model. Multi-Rocket was a missile.mdl I had on my HDD and I just split it into 4 and modeled the middle in. All others were reskins.
I also fixed the glitch for Darkplaces users of the Plasma Gun not firing properly (the projectile just sat in place, also did the same when you fought the Dragon)
http://quakeone.com/forums/quake-mod-re ... n-fix.html
All of the models weapon models were done by Ruohis - I just edited the Grenade Launcher model (to close the area where the grenade was) and reskin them. Only 100% custom was actually the multi-grenade model. Multi-Rocket was a missile.mdl I had on my HDD and I just split it into 4 and modeled the middle in. All others were reskins.
I also fixed the glitch for Darkplaces users of the Plasma Gun not firing properly (the projectile just sat in place, also did the same when you fought the Dragon)
http://quakeone.com/forums/quake-mod-re ... n-fix.html
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leileilol wrote:you lava'd the barrels? that's stupid. you're supposed to lava the grills (which you even left out in the lava nailgun itself)
and also ick, ICK, ICK, Tenebrae replacements!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)