Quake 1 --> HL model?
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Quake 1 --> HL model?
Can someone give me a rundown of the right way to convert an item model from Quake to HL1? I seem to be having some problems getting it done in Milkshape and trying to compile the .qc with studiomdl.exe ... it's crashing either way (yes my skin is 256 colors and right size etc).
For informational purposes It's an armor shard model I've done for a Quake mod, so I don't need a reminder about licensing etc... just an idea on how to do this with the reference.smd and sequence.smd without it crashing.
For informational purposes It's an armor shard model I've done for a Quake mod, so I don't need a reminder about licensing etc... just an idea on how to do this with the reference.smd and sequence.smd without it crashing.
- enki
- Posts: 10
- Joined: Tue Nov 23, 2010 2:57 am
I'm not an expert on the matter, but I guess it would be easier if you took the mdl->md2->hlmdl route.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
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