How I can extract a model from a map?
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How I can extract a model from a map?
Is possible convert a bsp in a model?
- Eljoax
- Posts: 10
- Joined: Sat Oct 23, 2010 9:39 pm
Extracting submodels like doors and such out of the world's BSP would be nice; I don't remember if QuArK can do it, but its map editor allows for opening pre-compiled BSPs and drawing new brushes over them, which makes it easier to create identical models.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
that's what modeldecompile is for! When I mean anything I damn well mean anything.
ALSO: DON'T FORGET NOESIS, THE MODEL IMPORTSTEALFROMJAPANESECONSOLEGAMESANDMAKEGMODRAGDO- I mean STUDY tool! That can open BSPs and export OBJ files as well but i'm not sure if its scale is relative to quake units.
ALSO: DON'T FORGET NOESIS, THE MODEL IMPORTSTEALFROMJAPANESECONSOLEGAMESANDMAKEGMODRAGDO- I mean STUDY tool! That can open BSPs and export OBJ files as well but i'm not sure if its scale is relative to quake units.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Eljoax wrote:Eljoax wrote:leileilol wrote:Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!
don' work.
says ''empty model or sprite''
EDIT: Work perfectly¡
But i have a problem whit the skin
I'm having the same problem - trying to export a simple .map file, and getting the error "empty model or sprite" - how did you get around it?
- pj17903
- Posts: 1
- Joined: Sat Nov 27, 2010 3:03 am
leileilol wrote:that's what modeldecompile is for! When I mean anything I damn well mean anything.
ALSO: DON'T FORGET NOESIS, THE MODEL IMPORTSTEALFROMJAPANESECONSOLEGAMESANDMAKEGMODRAGDO- I mean STUDY tool! That can open BSPs and export OBJ files as well but i'm not sure if its scale is relative to quake units.
It can export Q1/HL/Q3 BSP's fully intact with textures and texture references, to any supported output format. You could even go bsp->mdl, if you'd like to see a hilarious tragedy. (well, unless your BSP geometry is small enough to exist within the limited vertex precision)
Scale also remains identical to the original BSP scale, unless you specify otherwise with the -scale option.
- Rich
- Posts: 35
- Joined: Tue Nov 02, 2010 3:46 am
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