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How I can extract a model from a map?

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How I can extract a model from a map?

Postby Eljoax » Sun Nov 14, 2010 1:40 pm

Is possible convert a bsp in a model?
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Postby leileilol » Sun Nov 14, 2010 2:10 pm

Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!
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Postby Eljoax » Sun Nov 14, 2010 2:16 pm

leileilol wrote:Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!


ok, I try it
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Postby mankrip » Sun Nov 14, 2010 2:50 pm

Extracting submodels like doors and such out of the world's BSP would be nice; I don't remember if QuArK can do it, but its map editor allows for opening pre-compiled BSPs and drawing new brushes over them, which makes it easier to create identical models.
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Postby Eljoax » Sun Nov 14, 2010 3:08 pm

leileilol wrote:Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!


don' work.
says ''empty model or sprite''
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Postby Downsider » Sun Nov 14, 2010 5:02 pm

Perhaps a modified version of VBSP could do this? That would be pretty useful, eh?
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Postby Eljoax » Sun Nov 14, 2010 5:26 pm

Eljoax wrote:
leileilol wrote:Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!


don' work.
says ''empty model or sprite''


EDIT: Work perfectly¡

But i have a problem whit the skin :(
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Postby ceriux » Sat Nov 20, 2010 1:01 am

can you export the whole map as a obj? it would be nice for scaling prop models to fit how your wanting them to.
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Postby leileilol » Sat Nov 20, 2010 1:13 am

that's what modeldecompile is for! When I mean anything I damn well mean anything.


ALSO: DON'T FORGET NOESIS, THE MODEL IMPORTSTEALFROMJAPANESECONSOLEGAMESANDMAKEGMODRAGDO- I mean STUDY tool! That can open BSPs and export OBJ files as well but i'm not sure if its scale is relative to quake units.
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Postby pj17903 » Sat Nov 27, 2010 3:07 am

Eljoax wrote:
Eljoax wrote:
leileilol wrote:Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!


don' work.
says ''empty model or sprite''


EDIT: Work perfectly¡

But i have a problem whit the skin :(


I'm having the same problem - trying to export a simple .map file, and getting the error "empty model or sprite" - how did you get around it?
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Postby Rich » Sat Nov 27, 2010 11:38 pm

leileilol wrote:that's what modeldecompile is for! When I mean anything I damn well mean anything.


ALSO: DON'T FORGET NOESIS, THE MODEL IMPORTSTEALFROMJAPANESECONSOLEGAMESANDMAKEGMODRAGDO- I mean STUDY tool! That can open BSPs and export OBJ files as well but i'm not sure if its scale is relative to quake units.


It can export Q1/HL/Q3 BSP's fully intact with textures and texture references, to any supported output format. You could even go bsp->mdl, if you'd like to see a hilarious tragedy. (well, unless your BSP geometry is small enough to exist within the limited vertex precision)

Scale also remains identical to the original BSP scale, unless you specify otherwise with the -scale option.
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