I have a few player models converted from hl1 mdl format, and on certain run and walk animations, they run away from their origins.
My friend usually helps me with this, but I haven't heard from him in a while, so can anyone help me fix these frames so they are all at the origin? Its a little hard to explain, if anyone has any idea/ wants to help me on this just tell me
A little help with model postioning?
oh hai downsider, hows the weather?
They are a bunch of hl1 mdl character models, and they literally walk forward in their animations, instead of walking in place.
Not for conscript.
They have nothing to do with the hl2 beta, hl2, whatever, it is just a problem that came up when I was converting hl1 models.
I found out how to do it in qme, just gotta keep moving them back.
I learned many useful animating techniques today, and not just in quake
Ignore this thread now I guess. Lets not have any problems here downsider. Care for a cup of tea?
They are a bunch of hl1 mdl character models, and they literally walk forward in their animations, instead of walking in place.
Not for conscript.
They have nothing to do with the hl2 beta, hl2, whatever, it is just a problem that came up when I was converting hl1 models.
I found out how to do it in qme, just gotta keep moving them back.
I learned many useful animating techniques today, and not just in quake
Ignore this thread now I guess. Lets not have any problems here downsider. Care for a cup of tea?
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