Color correction on textures

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
Post Reply
Karall
Posts: 128
Joined: Thu Jul 15, 2010 5:23 pm

Color correction on textures

Post by Karall »

When i texture my models and put them into quake, the textures quality goes really bad, sometimes it goes a bit green or purple, or if its light orange it get a really intense red. How can i fix it? I use darkplaces engine.
Spirit
Posts: 1065
Joined: Sat Nov 20, 2004 9:00 pm
Contact:

Post by Spirit »

Quake only has a palette with 256 colours. http://quakery.quakedev.com/qwiki/index ... ke_palette
Either paint with those (mind the fullbrights!) or use Darkplaces' replacement features as discussed in length in its documentation.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Karall
Posts: 128
Joined: Thu Jul 15, 2010 5:23 pm

Post by Karall »

Where can i find those darkplaces documentation stuff?
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Post by frag.machine »

There's a link to the Darkplaces Wiki in the front page. :)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Spirit
Posts: 1065
Joined: Sat Nov 20, 2004 9:00 pm
Contact:

Post by Spirit »

It is just one click from the Darkplaces homepage and it tells you to read it.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Karall
Posts: 128
Joined: Thu Jul 15, 2010 5:23 pm

Post by Karall »

Didnt feel like posting ANOTHER thread, so i thought ile just post it here. I can have more then one texture on my gun. If i have all the textures on the same map then its fine, but with larger weapons thats impossible! Is it possible to have more then one?
Ghost_Fang
Posts: 336
Joined: Thu Nov 12, 2009 4:37 am

Post by Ghost_Fang »

not for .mdls (unless i have missed something) I don't know about md2s but i believe that md3's support external/multiple textures. Correct me if im wrong.
Spike
Posts: 2914
Joined: Fri Nov 05, 2004 3:12 am
Location: UK
Contact:

Post by Spike »

md2s permit only a single surface (ie: texture)
sean
Posts: 11
Joined: Tue Aug 24, 2010 11:47 am

Post by sean »

hello

bad color
maybe you need to make a new texture yourself and imput that texture into the model...just open the texture in a photo editor and change the color to index instead of rbg...save it to pcx or bmp.


multiple textures
if your trying to make a mdl from a mesh with more than one texture...you have to create a new texture with all the parts. then use an app like milkshape that will let you remap the mesh parts onto the new texture.


best results are with md3 though, not mdl.
Post Reply