Color correction on textures
Color correction on textures
When i texture my models and put them into quake, the textures quality goes really bad, sometimes it goes a bit green or purple, or if its light orange it get a really intense red. How can i fix it? I use darkplaces engine.
Quake only has a palette with 256 colours. http://quakery.quakedev.com/qwiki/index ... ke_palette
Either paint with those (mind the fullbrights!) or use Darkplaces' replacement features as discussed in length in its documentation.
Either paint with those (mind the fullbrights!) or use Darkplaces' replacement features as discussed in length in its documentation.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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It is just one click from the Darkplaces homepage and it tells you to read it.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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hello
bad color
maybe you need to make a new texture yourself and imput that texture into the model...just open the texture in a photo editor and change the color to index instead of rbg...save it to pcx or bmp.
multiple textures
if your trying to make a mdl from a mesh with more than one texture...you have to create a new texture with all the parts. then use an app like milkshape that will let you remap the mesh parts onto the new texture.
best results are with md3 though, not mdl.
bad color
maybe you need to make a new texture yourself and imput that texture into the model...just open the texture in a photo editor and change the color to index instead of rbg...save it to pcx or bmp.
multiple textures
if your trying to make a mdl from a mesh with more than one texture...you have to create a new texture with all the parts. then use an app like milkshape that will let you remap the mesh parts onto the new texture.
best results are with md3 though, not mdl.