Discuss the creation of various model formats for Quake engines, and related matters to modeling.
frag.machine
Posts: 2126 Joined: Sat Nov 25, 2006 1:49 pm
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by frag.machine » Sat Aug 28, 2010 4:01 pm
Not a hole. Your model is being clipped during rendering.
You need to adjust its position a bit more lower and to the right.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Karall
Posts: 128 Joined: Thu Jul 15, 2010 5:23 pm
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by Karall » Sat Aug 28, 2010 4:04 pm
Will try that, thanks!
Karall
Posts: 128 Joined: Thu Jul 15, 2010 5:23 pm
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by Karall » Sat Aug 28, 2010 4:12 pm
Aýe works now. Thanks man!
Karall
Posts: 128 Joined: Thu Jul 15, 2010 5:23 pm
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by Karall » Sun Jan 02, 2011 3:47 pm
Now i get this clipping problem with pretty much all of my models. Is there anyway to get around this without moving the model, as i want the model in a particular position for it to look good. I use darkplaces and .md3 as weapon format.
mankrip
Posts: 924 Joined: Fri Jul 04, 2008 3:02 am
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by mankrip » Sun Jan 02, 2011 8:04 pm
Move it, and then adjust the scale of the model to make it look like it was in the same place.
Karall
Posts: 128 Joined: Thu Jul 15, 2010 5:23 pm
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by Karall » Sun Jan 02, 2011 8:09 pm
I dont really know where to move it though. Isnt there an easier way?