Hole in the weapon model

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
Post Reply
Karall
Posts: 128
Joined: Thu Jul 15, 2010 5:23 pm

Hole in the weapon model

Post by Karall »

When i import my weapon model into quake, it apears to be a hole in the bottom. Hard to explain.

Pic: http://www.moddb.com/mods/survivor-zomb ... g#imagebox
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Post by frag.machine »

Not a hole. Your model is being clipped during rendering.
You need to adjust its position a bit more lower and to the right.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Karall
Posts: 128
Joined: Thu Jul 15, 2010 5:23 pm

Post by Karall »

Will try that, thanks!
Karall
Posts: 128
Joined: Thu Jul 15, 2010 5:23 pm

Post by Karall »

Aýe works now. Thanks man!
Karall
Posts: 128
Joined: Thu Jul 15, 2010 5:23 pm

Post by Karall »

Now i get this clipping problem with pretty much all of my models. Is there anyway to get around this without moving the model, as i want the model in a particular position for it to look good. I use darkplaces and .md3 as weapon format.
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Post by mankrip »

Move it, and then adjust the scale of the model to make it look like it was in the same place.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
Karall
Posts: 128
Joined: Thu Jul 15, 2010 5:23 pm

Post by Karall »

I dont really know where to move it though. Isnt there an easier way?
Post Reply