Inkscape is a free and open source 2D vector graphics application. There are scattered tutorials on it here and there. It is under active development.
http://www.inkscape.org/
Be sure to turn on gridlines and snap to grid and select the option to make the mousewheel zoom in and out.
Can add and combine shapes and takes maybe an hour of learning curve. Then it is easy.
Inkscape - Make 2D vector graphics like HUDs (SVG, PNG ...)
Inkscape - Make 2D vector graphics like HUDs (SVG, PNG ...)
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Re: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG .
I took a class on Adobe Illustrator, vector graphics are just plain fantastic. Also, as far as open source tools (as an alternative) go I find Inkscape is miles closer to Illustrator quality than GIMP is to Photoshop quality.
DP can't load a vector format (thats not ttf) can it?
DP can't load a vector format (thats not ttf) can it?
Re: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG .
Inkscape sure is better than what GIMP is compared to what it aspires to be. But I always hold out hope for the future.GiffE wrote:I took a class on Adobe Illustrator, vector graphics are just plain fantastic. Also, as far as open source tools (as an alternative) go I find Inkscape is miles closer to Illustrator quality than GIMP is to Photoshop quality.
I did notice that Inkscape doesn't save PNG files with an alpha channel, which means I have to open the SVG Inkscape creates in GIMP and then save it as PNG to preserve the alpha channel.
[It would be cool if a Quake engine supported SVG ... an end to the "crappily rendered 2D graphics element" problem seen in all engines when the resolution doesn't match the ideal ... or so I imagine.]
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Re: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG .
Either your build is old or buggy or you did something wrong. Make sure the canvas is transparent (Document Properties).Baker wrote:I did notice that Inkscape doesn't save PNG files with an alpha channel, which means I have to open the SVG Inkscape creates in GIMP and then save it as PNG to preserve the alpha channel.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
I wouldn't be surprised if this happened. I also wouldn't be surprised if it used another third-party library! But that's how she goes. An engine should support vector graphics, anyway, it's true. You should be able to load it up in the year 2080, with a 1048576 x 786432 pixel monitor and it should still look good.Urre wrote:Someone add support for vector image format loading to DP please.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Re: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG .
Using current version, tried making the canvas transparent or even not. PNG files still appear to save with no alpha channel.Spirit wrote:Either your build is old or buggy or you did something wrong. Make sure the canvas is transparent (Document Properties).Baker wrote:I did notice that Inkscape doesn't save PNG files with an alpha channel, which means I have to open the SVG Inkscape creates in GIMP and then save it as PNG to preserve the alpha channel.
I can deal with it though by saving as SVG and converting it to PNG with GIMP.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..