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Spawning a new model in another models Frame?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Postby Downsider » Sun Jun 20, 2010 7:59 pm

leileilol wrote:
Downsider wrote:Frikbot doesn't cut it on the PSP.

Frikbot is one of the most cpu efficient bots i've ever played with. You can game with these on slow Pentiums. I don't think you can find a lighter bot than this that fakes client functions very well without being a monster.

The PSP just sucks at floating point :lol:


I never looked much at Frikbot, I always assumed it was bloated since it has to emulate all those functions. Surely half of that can be offloaded to the engine with builtins, though?
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Postby Mexicouger » Mon Jun 21, 2010 12:47 am

Downsider wrote:
leileilol wrote:
Downsider wrote:Frikbot doesn't cut it on the PSP.

Frikbot is one of the most cpu efficient bots i've ever played with. You can game with these on slow Pentiums. I don't think you can find a lighter bot than this that fakes client functions very well without being a monster.

The PSP just sucks at floating point :lol:


I never looked much at Frikbot, I always assumed it was bloated since it has to emulate all those functions. Surely half of that can be offloaded to the engine with builtins, though?


So I can't let up some memory from Bots?
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Postby leileilol » Mon Jun 21, 2010 12:50 am

I know in GL on slower systems, players (including bots) can eat up video memory with the player skin coloring. try gl_playermip 2 to save on some of that.
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