I have a fully textured/animated model to replace the original soldier.mdl in quake1. after trying and trying to convert this model for use in the game, I've failed again and again. Is there a kind soul out there who can convert it for me? here's a link to download the .max, .uvw and .bmp texture file.
This is for a college project that needs to be finished asap, so any help would be greatly appreciated. Many thanks in advance
http://rapidshare.com/files/390019821/g ... e.rar.html
ps. If the link doesn't work, email me and I'll send you a copy
frankjmryan@hotmail.com
pps. If anyone needs models made, go ahead and email me your requests, I'll be happy to help.
Help desperately needed converting 3ds to mdl
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- InsideQC Staff
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Re: Help desperately needed converting 3ds to mdl
Have you tried these yet?Acidmoxy wrote:I have a fully textured/animated model to replace the original soldier.mdl in quake1. after trying and trying to convert this model for use in the game, I've failed again and again. Is there a kind soul out there who can convert it for me? here's a link to download the .max, .uvw and .bmp texture file.
This is for a college project that needs to be finished asap, so any help would be greatly appreciated. Many thanks in advance
http://rapidshare.com/files/390019821/g ... e.rar.html
ps. If the link doesn't work, email me and I'll send you a copy
frankjmryan@hotmail.com
pps. If anyone needs models made, go ahead and email me your requests, I'll be happy to help.
Sajt's Model Converter
http://forums.inside3d.com/viewtopic.php?t=1967
leileilol's blender plugin pipeline
http://forums.inside3d.com/viewtopic.php?t=1210
Try this. The movie shows how to convert a .3ds weapon, it might help.
http://www.quakewiki.net/how-to-convert ... mdl-format
http://www.quakewiki.net/how-to-convert ... mdl-format
QuakeWiki
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I can't seem to get it to convert from .max to md3, let alone md1. I've heard that I can export the animation frame by frame and import them one by one into another program. this true? if so, can someone give me a pipeline from .max ---> md1. I'm pretty desperate here.
Thanks for the replies thus far.
Thanks for the replies thus far.
I'm trying everything here folks, I'm hoping I'm not in over my head. I tried using the plugin available at http://forums.duke4.net/index.php?showtopic=1065 to no avail. at this stage, I'll be happy if I can export it to MD3, animations and all, then at least I only have to worry about converting that to MD1. My hard drive is full of programs for this project that do absolutely SFA. I'm using 3ds 2010 if that helps, I'm almost certain that I've done something stupid in terms of the model itself, can someone just check that out for me?