Help desperately needed converting 3ds to mdl

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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Acidmoxy
Posts: 8
Joined: Tue Mar 23, 2010 11:13 pm

Help desperately needed converting 3ds to mdl

Post by Acidmoxy »

I have a fully textured/animated model to replace the original soldier.mdl in quake1. after trying and trying to convert this model for use in the game, I've failed again and again. Is there a kind soul out there who can convert it for me? here's a link to download the .max, .uvw and .bmp texture file.
This is for a college project that needs to be finished asap, so any help would be greatly appreciated. Many thanks in advance

http://rapidshare.com/files/390019821/g ... e.rar.html

ps. If the link doesn't work, email me and I'll send you a copy

frankjmryan@hotmail.com

pps. If anyone needs models made, go ahead and email me your requests, I'll be happy to help. :)
Dr. Shadowborg
InsideQC Staff
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Re: Help desperately needed converting 3ds to mdl

Post by Dr. Shadowborg »

Acidmoxy wrote:I have a fully textured/animated model to replace the original soldier.mdl in quake1. after trying and trying to convert this model for use in the game, I've failed again and again. Is there a kind soul out there who can convert it for me? here's a link to download the .max, .uvw and .bmp texture file.
This is for a college project that needs to be finished asap, so any help would be greatly appreciated. Many thanks in advance

http://rapidshare.com/files/390019821/g ... e.rar.html

ps. If the link doesn't work, email me and I'll send you a copy

frankjmryan@hotmail.com

pps. If anyone needs models made, go ahead and email me your requests, I'll be happy to help. :)
Have you tried these yet?

Sajt's Model Converter
http://forums.inside3d.com/viewtopic.php?t=1967

leileilol's blender plugin pipeline
http://forums.inside3d.com/viewtopic.php?t=1210
Sajt
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Post by Sajt »

Yes, if for example you can export to MD3 from 3D Studio, you can then convert that to MDL using my tool (or others).
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Chip
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Post by Chip »

Try this. The movie shows how to convert a .3ds weapon, it might help.

http://www.quakewiki.net/how-to-convert ... mdl-format
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Acidmoxy
Posts: 8
Joined: Tue Mar 23, 2010 11:13 pm

Post by Acidmoxy »

I can't seem to get it to convert from .max to md3, let alone md1. I've heard that I can export the animation frame by frame and import them one by one into another program. this true? if so, can someone give me a pipeline from .max ---> md1. I'm pretty desperate here. :S

Thanks for the replies thus far.
Acidmoxy
Posts: 8
Joined: Tue Mar 23, 2010 11:13 pm

Post by Acidmoxy »

I'm trying everything here folks, I'm hoping I'm not in over my head. I tried using the plugin available at http://forums.duke4.net/index.php?showtopic=1065 to no avail. at this stage, I'll be happy if I can export it to MD3, animations and all, then at least I only have to worry about converting that to MD1. My hard drive is full of programs for this project that do absolutely SFA. I'm using 3ds 2010 if that helps, I'm almost certain that I've done something stupid in terms of the model itself, can someone just check that out for me?
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