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Help desperately needed converting 3ds to mdl

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Help desperately needed converting 3ds to mdl

Postby Acidmoxy » Fri May 21, 2010 4:31 pm

I have a fully textured/animated model to replace the original soldier.mdl in quake1. after trying and trying to convert this model for use in the game, I've failed again and again. Is there a kind soul out there who can convert it for me? here's a link to download the .max, .uvw and .bmp texture file.
This is for a college project that needs to be finished asap, so any help would be greatly appreciated. Many thanks in advance

http://rapidshare.com/files/390019821/g ... e.rar.html

ps. If the link doesn't work, email me and I'll send you a copy

frankjmryan@hotmail.com

pps. If anyone needs models made, go ahead and email me your requests, I'll be happy to help. :)
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Re: Help desperately needed converting 3ds to mdl

Postby Dr. Shadowborg » Fri May 21, 2010 5:18 pm

Acidmoxy wrote:I have a fully textured/animated model to replace the original soldier.mdl in quake1. after trying and trying to convert this model for use in the game, I've failed again and again. Is there a kind soul out there who can convert it for me? here's a link to download the .max, .uvw and .bmp texture file.
This is for a college project that needs to be finished asap, so any help would be greatly appreciated. Many thanks in advance

http://rapidshare.com/files/390019821/g ... e.rar.html

ps. If the link doesn't work, email me and I'll send you a copy

frankjmryan@hotmail.com

pps. If anyone needs models made, go ahead and email me your requests, I'll be happy to help. :)


Have you tried these yet?

Sajt's Model Converter
viewtopic.php?t=1967

leileilol's blender plugin pipeline
viewtopic.php?t=1210
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Postby Sajt » Fri May 21, 2010 7:08 pm

Yes, if for example you can export to MD3 from 3D Studio, you can then convert that to MDL using my tool (or others).
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Postby Chip » Fri May 21, 2010 8:46 pm

Try this. The movie shows how to convert a .3ds weapon, it might help.

http://www.quakewiki.net/how-to-convert-a-3ds-model-to-quake-1-mdl-format
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Postby Acidmoxy » Sat May 22, 2010 12:26 pm

I can't seem to get it to convert from .max to md3, let alone md1. I've heard that I can export the animation frame by frame and import them one by one into another program. this true? if so, can someone give me a pipeline from .max ---> md1. I'm pretty desperate here. :S

Thanks for the replies thus far.
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Postby Acidmoxy » Sat May 22, 2010 2:27 pm

I'm trying everything here folks, I'm hoping I'm not in over my head. I tried using the plugin available at http://forums.duke4.net/index.php?showtopic=1065 to no avail. at this stage, I'll be happy if I can export it to MD3, animations and all, then at least I only have to worry about converting that to MD1. My hard drive is full of programs for this project that do absolutely SFA. I'm using 3ds 2010 if that helps, I'm almost certain that I've done something stupid in terms of the model itself, can someone just check that out for me?
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