Best Modeling Program?
Best Modeling Program?
Is there a better modeler for Quake 1 than QME? I sure hope so.
Skinless. (default skin)
That was a pain to make with QME. Anyone know what modeler Id used?
Skinless. (default skin)
That was a pain to make with QME. Anyone know what modeler Id used?
Last edited by Pulseczar on Fri May 07, 2010 4:15 pm, edited 1 time in total.
Re: Best Modeling Program?
3D Studio. They exported to zillions of raw frame files which modelgen to round them all up into a MDL.Pulseczar wrote:Anyone know what modeler Id used?
Deluxe Paint was used for the skins.
I use Blender 2.49 which supposedly has "worst interface ever" (I disagree, it's a great ui allowing me to make okay models that don't look like stiff cylinderic milkshape horrors). follow this!
I find it a LOT easier than Milkshape and QME, i'm still shocked why people swear by that thing still.
i should not be here
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QME ? Rudimentar ? You should take a look to QuArK 4.07 first...Pulseczar wrote:Excellent. Thank you.
How about the rest of you? What modeler do you use?
For those using QME, how can you stand it? It's so rudimentary/featureless.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
QME is not a very good choice for making things out of cylinders, spheres, and whatnot. But for arbitrary triangle models, like monsters and some weapons, it works fine (if you like to create models triangle by triangle by hand, like I do). The 3D interface in QME 3.1 is a lot better than the useless 3D view with exaggerated perspective that Milkshape 3D has. Unfortunately, I used to use QME even for sphere/cylinder models, and I would make the spheres and cylinders purely by hand...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
EW! I use Blender for UV mapping and even skin drawing. The only thing i would use QME for is framegroup assignment, skin imports and modelflags.
Nothing beats marking seams then hitting 'unwrap' and adjusting the resulting islands. Definitely more elegant than throwing cylinders into Lithunwrap 3D as if it's the only solution available.
Nothing beats marking seams then hitting 'unwrap' and adjusting the resulting islands. Definitely more elegant than throwing cylinders into Lithunwrap 3D as if it's the only solution available.
i should not be here
wings3d-> MilkShape -> mdl works. But need to UV externally unless the model is simple. MS does a great job exporting to mdl and md2, including animation. This capability is just not well-documented. Figuring out how to write the qc control file is the key.
Anyone tried Blender->MS->mdl for an animated mdl?
Anyone tried Blender->MS->mdl for an animated mdl?
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Re: Best Modeling Program?
my tutorial lets you use just about any editor you wish to compile your .mdl's click here :
http://forums.inside3d.com/viewtopic.php?t=2079
http://forums.inside3d.com/viewtopic.php?t=2079