Forum

Best Modeling Program?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

Best Modeling Program?

Postby Pulseczar » Fri May 07, 2010 12:19 pm

Is there a better modeler for Quake 1 than QME? I sure hope so.

Skinless. (default skin)
Image

That was a pain to make with QME. Anyone know what modeler Id used?
Last edited by Pulseczar on Fri May 07, 2010 4:15 pm, edited 1 time in total.
User avatar
Pulseczar
 
Posts: 37
Joined: Sat Aug 12, 2006 6:45 pm

Re: Best Modeling Program?

Postby leileilol » Fri May 07, 2010 2:35 pm

Pulseczar wrote:Anyone know what modeler Id used?


3D Studio. They exported to zillions of raw frame files which modelgen to round them all up into a MDL.

Deluxe Paint was used for the skins.


I use Blender 2.49 which supposedly has "worst interface ever" (I disagree, it's a great ui allowing me to make okay models that don't look like stiff cylinderic milkshape horrors). follow this!
I find it a LOT easier than Milkshape and QME, i'm still shocked why people swear by that thing still.
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby Pulseczar » Fri May 07, 2010 4:05 pm

Excellent. Thank you.

How about the rest of you? What modeler do you use?

For those using QME, how can you stand it? It's so rudimentary/featureless.
User avatar
Pulseczar
 
Posts: 37
Joined: Sat Aug 12, 2006 6:45 pm

Postby frag.machine » Fri May 07, 2010 4:12 pm

Pulseczar wrote:Excellent. Thank you.

How about the rest of you? What modeler do you use?

For those using QME, how can you stand it? It's so rudimentary/featureless.


QME ? Rudimentar ? You should take a look to QuArK 4.07 first... :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2118
Joined: Sat Nov 25, 2006 1:49 pm

Postby Pulseczar » Fri May 07, 2010 4:16 pm

I could say some things about Quark, but I'm afraid of insulting someone here. Well, I guess by just saying that, I'm being insulting.
User avatar
Pulseczar
 
Posts: 37
Joined: Sat Aug 12, 2006 6:45 pm

Postby Sajt » Fri May 07, 2010 5:09 pm

QME is not a very good choice for making things out of cylinders, spheres, and whatnot. But for arbitrary triangle models, like monsters and some weapons, it works fine (if you like to create models triangle by triangle by hand, like I do). The 3D interface in QME 3.1 is a lot better than the useless 3D view with exaggerated perspective that Milkshape 3D has. Unfortunately, I used to use QME even for sphere/cylinder models, and I would make the spheres and cylinders purely by hand...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Sajt
 
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Postby Pulseczar » Fri May 07, 2010 5:23 pm

What about using QME to map a skin to a model, or to actually draw a skin on the model? Seems like I had a lot of trouble with that with QME.
User avatar
Pulseczar
 
Posts: 37
Joined: Sat Aug 12, 2006 6:45 pm

Postby leileilol » Fri May 07, 2010 5:34 pm

EW! I use Blender for UV mapping and even skin drawing. The only thing i would use QME for is framegroup assignment, skin imports and modelflags.

Nothing beats marking seams then hitting 'unwrap' and adjusting the resulting islands. Definitely more elegant than throwing cylinders into Lithunwrap 3D as if it's the only solution available.
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby Downsider » Fri May 07, 2010 7:25 pm

3DS Max -> MD3 -> MDL

Looks good.
User avatar
Downsider
 
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Postby qbism » Sat May 08, 2010 3:05 am

wings3d-> MilkShape -> mdl works. But need to UV externally unless the model is simple. MS does a great job exporting to mdl and md2, including animation. This capability is just not well-documented. Figuring out how to write the qc control file is the key.

Anyone tried Blender->MS->mdl for an animated mdl?
User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Postby leileilol » Sat May 08, 2010 2:19 pm

qbism wrote:Anyone tried Blender->MS->mdl for an animated mdl?

No, because my pipeline is Blender->mdl.
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Postby qbism » Sun May 09, 2010 3:06 am

leileilol wrote:No, because my pipeline is Blender->mdl.

Could Quark be used instead of QME for skin import?
User avatar
qbism
 
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am

Postby dreadlorde » Wed May 12, 2010 1:51 pm

Is that a Holy Hand Grenade?

:D
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.

Get off my lawn!
User avatar
dreadlorde
 
Posts: 268
Joined: Tue Nov 24, 2009 2:20 am

Re: Best Modeling Program?

Postby ceriux » Wed May 12, 2010 4:05 pm

my tutorial lets you use just about any editor you wish to compile your .mdl's click here :

viewtopic.php?t=2079
User avatar
ceriux
 
Posts: 2226
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby Pulseczar » Thu May 13, 2010 12:53 pm

dreadlorde wrote:Is that a Holy Hand Grenade?

:D

Of Antioch. Yep. :)

Anyone want to skin it? I gave up on trying to use QME to skin it.
User avatar
Pulseczar
 
Posts: 37
Joined: Sat Aug 12, 2006 6:45 pm

Next

Return to Modeling

Who is online

Users browsing this forum: No registered users and 1 guest