Wondering how accurate the UV coordinates are on the MDL format. I haven't looked into it, but are they, like the vertex positions for animations/geometry also stored as bytes?
frag.machine wrote:IIRC they are stored as unsigned short values. Unfortunately, that's not enough, as you may already noticed.
Meh. Bit on the gay side there. I'll either have to redo my UV map or add MD3 support, that is, if MD3 fixes it. If not, I'll say fuck all and drop the project or some shit like that.