UV mapping..

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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Downsider
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

UV mapping..

Post by Downsider »

I'm looking at this and I'm totally lost. I've been able to do it with simpler things like weapons before, but holy Hell, characters are difficult. Isn't there some magical solution?
LonePossum.
Posts: 38
Joined: Mon Nov 02, 2009 11:07 am

Post by LonePossum. »

You can do it using Lith Unwrap depending on how simple the model is it is a rather easy program. Or you do the long way and do it through 3Ds Max like I do. http://www.hard-light.net/wiki/index.php/Lithium_Unwrap bit of info.
st3ady
Posts: 18
Joined: Wed May 14, 2008 7:48 pm
Location: Baltimore, MD
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Post by st3ady »

do a search for Unfold 3d, simply amazing program! Really speeds up the process and makes it actually enjoyable to do
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

lith unwrap
Downsider
Posts: 621
Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

Meh, my UV maps still suck. Like, really bad.

Maybe I'm just bad at texturing. Dunno.
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