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Skin groups ?

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Skin groups ?

Postby frag.machine » Wed Feb 10, 2010 10:10 pm

Is there any tool able to create that ? QME seems able to create frame groups, but I haven't find where I could do the same with skins. :?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Error » Wed Feb 10, 2010 10:14 pm

skin groups are not possible with mdl format.
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Postby leileilol » Wed Feb 10, 2010 10:51 pm

Error wrote:skin groups are not possible with mdl format.


Lies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You simply import skins in QME 3.1 while another skin is selected. BAM it's a skingroup

Xmen-ROA uses skingroups for the burnt skeleton MDL.

Ideas for its use:
- animated fire MDLs
- Pulsating gradients on energy weapons
- Chainsaws
- Sphere explosions
- worms
- strobe lights
i should not be here
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Postby Spike » Thu Feb 11, 2010 1:55 am

teamfortress uses them for flashing lights on telepads.
colourmapped too, which makes things fun.
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Postby Trickle » Thu Feb 11, 2010 3:13 am

DOX's railgun as well =]
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Postby frag.machine » Thu Feb 11, 2010 1:22 pm

leileilol wrote:
Error wrote:skin groups are not possible with mdl format.


Lies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You simply import skins in QME 3.1 while another skin is selected. BAM it's a skingroup


Ahh, I see, I was running QME 3.0. QME 3.1 indeed does the trick. Thanks, leilei.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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