cellshading in quake 1
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cellshading in quake 1
hello a question , maybe you know how can I get Quake 1 on the models and the walls are cellshading as:
XIII:
tanks
:arrow:
XIII:
tanks
:arrow:
hello
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You want to run over the source of Darkplaces with tanks?
Kidding aside I was discussing celshading in DP the other day. It would have to be done through GLSL than the old "fake invert normal black fat" (XIII, Cel Damage, Simpsons Wrestling, JetSetRadio, Sonic Shuffle, Wind Waker) approach like Borderlands and Prince of Persia does.
Kidding aside I was discussing celshading in DP the other day. It would have to be done through GLSL than the old "fake invert normal black fat" (XIII, Cel Damage, Simpsons Wrestling, JetSetRadio, Sonic Shuffle, Wind Waker) approach like Borderlands and Prince of Persia does.
i should not be here
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for all I know cellshading is a way to make a game looks cartoon alike, but not the only one.
a very simple one is just redraw all texture, removing the , *cough*photorealist*cough* elements for others more cartoon like. do the same for the map textures, and you have a full world "cartoon" like.
Since most engines let you change the particles the change can be total.
I like how Serius Sam has a "Happy Hour".
http://www.youtube.com/watch?v=VWvZq5AmvtI
(video not related)
a very simple one is just redraw all texture, removing the , *cough*photorealist*cough* elements for others more cartoon like. do the same for the map textures, and you have a full world "cartoon" like.
Since most engines let you change the particles the change can be total.
I like how Serius Sam has a "Happy Hour".
http://www.youtube.com/watch?v=VWvZq5AmvtI
(video not related)
Woo cel shading
It isn't quite correct cel shading because it doesn't do the creases correctly, but it wasn't too bad...
As for doing it in Darkplaces, that's something you might need to work on...
It isn't quite correct cel shading because it doesn't do the creases correctly, but it wasn't too bad...
As for doing it in Darkplaces, that's something you might need to work on...
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