cellshading in quake 1

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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franqutrass
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cellshading in quake 1

Post by franqutrass »

hello a question , maybe you know how can I get Quake 1 on the models and the walls are cellshading as:
XIII:
Image
Image

tanks
:arrow:
hello
Team Xlink
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Post by Team Xlink »

leileilol
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Post by leileilol »

That QMB engine did it automatically and it was cool. Problem is it hated Voodoo cards but it's 2010 who uses voodoo in 2010!?!?!
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franqutrass
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Post by franqutrass »

that engine is this code, because I want to "Darkplaces"
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ceriux
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Post by ceriux »

idk if darkplaces supports cellshading... might have to use csqc?
franqutrass
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Post by franqutrass »

and if I could give is "source code for the darckplaces"

tanks
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leileilol
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Post by leileilol »

You want to run over the source of Darkplaces with tanks?

Kidding aside I was discussing celshading in DP the other day. It would have to be done through GLSL than the old "fake invert normal black fat" (XIII, Cel Damage, Simpsons Wrestling, JetSetRadio, Sonic Shuffle, Wind Waker) approach like Borderlands and Prince of Persia does.
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franqutrass
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Post by franqutrass »

but you can not "cellhading" the Quake 1? in a simple mode :?
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ceriux
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Post by ceriux »

not in darkplaces.
Teiman
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Post by Teiman »

for all I know cellshading is a way to make a game looks cartoon alike, but not the only one.

a very simple one is just redraw all texture, removing the , *cough*photorealist*cough* elements for others more cartoon like. do the same for the map textures, and you have a full world "cartoon" like.

Since most engines let you change the particles the change can be total.

I like how Serius Sam has a "Happy Hour".
http://www.youtube.com/watch?v=VWvZq5AmvtI

(video not related)
Labman
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Post by Labman »

Woo cel shading

It isn't quite correct cel shading because it doesn't do the creases correctly, but it wasn't too bad...

As for doing it in Darkplaces, that's something you might need to work on...
franqutrass
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Post by franqutrass »

yes this is cell shading in quake 1 ,but I want to darkplaces
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ceriux
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Post by ceriux »

then i think you have to use csqc or mod it into the engine some how.
franqutrass
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Post by franqutrass »

but you can not put the cellshading from source code
hello
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