Forum

Trickle's Vwep Wisdom?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

Postby Trickle » Mon Aug 23, 2010 3:51 pm

yeah I'm aware, but my method guarantees no sloppiness. its cool though..I just prefer for each weapon to look right and fire without looking sluggish in the player's hands.
Image
User avatar
Trickle
 
Posts: 66
Joined: Thu Mar 26, 2009 11:20 pm

Postby gnounc » Tue Aug 24, 2010 2:32 am

*shrugs* long as you know its there.
User avatar
gnounc
 
Posts: 424
Joined: Mon Apr 06, 2009 6:26 am

Postby Karatorian » Tue Aug 24, 2010 7:53 am

In regards to Baker's desire to automate this process. I have an idea that might work, although, it would require some fairly advanced programming.

The idea is to basically preprocess the the models using the MD3 attachment system. The program would load the player model and each weapon model. For each weapon, it would step through the player model frames with the weapon model attached. Then it would export the resulting weapon frames to a new model file.

So, do you think this is a viable idea?
Karatorian
 
Posts: 31
Joined: Tue Aug 17, 2010 4:26 am
Location: Rindge, NH, USA

Postby Error » Tue Aug 24, 2010 9:31 am

don't think I posted this here:

http://www.youtube.com/watch?v=0TuohcmfDpA

sorry if I did. visual weapons without frames, attachments, etc... are easy. took me like a day or two to figure it out.
User avatar
Error
InsideQC Staff
 
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA

Postby Karatorian » Tue Aug 24, 2010 11:26 am

Ok, I'll bite, how is it done?
Karatorian
 
Posts: 31
Joined: Tue Aug 17, 2010 4:26 am
Location: Rindge, NH, USA

Postby Baker » Tue Aug 24, 2010 2:04 pm

Karatorian wrote:Ok, I'll bite, how is it done?


Error reveals his innovative secrets here:

viewtopic.php?t=2384
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
User avatar
Baker
 
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Postby frag.machine » Tue Aug 24, 2010 2:21 pm

Ok, just a crazy idea that I got reading all this stuff.

What if we embed into the engine the ability to grab 2 alias models and 2 arbitrary vertex indexes from each selected model, generate a third one in memory and make this functionality available as a builtin, like this ?
Code: Select all
float weldmodels (string modela, float indexa1, float indexa2, string modelb, float indexb1, indexb2);


As a modder, I can see a lot of potential for such builtin. Not only for vwep support, but to create random monsters on the fly, or random weapons/artifacts from different parts (great for a RPG-style mod). Of course, welding different models on the fly is a bit more complicated than that, because there are things like skin mapping or framegroups to take in account, but I think is worth a try.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2090
Joined: Sat Nov 25, 2006 1:49 pm

Previous

Return to Modeling

Who is online

Users browsing this forum: No registered users and 1 guest