Quake 1 MDL decomiler?
Quake 1 MDL decomiler?
I am looking to convert all of the quake 1 models into the HL2 source engine for a mod but I cant seem to find a decompiler for Q1 models. Can anyone give me a hand on this convention?
I believe you'd have to reanimate them anyway.
What you ask for is non-trivial, and really hacky.
Its also in violation of copyright law. This also includes the demo's content.
Just because the engine is 'free' doesn't meant that the content is too. Sorry.
Quake's models are not skeletal. You would need to give each and every animated model a new skeleton, and to then reanimate it.
Like I say, non-trivial. Hence why no tools exist to decompile them. The best you can do is to export each frame... and that cannot be done in a way that doesn't require you to redistribute content which you're not legally allowed to redistribute.
What you ask for is non-trivial, and really hacky.
Its also in violation of copyright law. This also includes the demo's content.
Just because the engine is 'free' doesn't meant that the content is too. Sorry.
Quake's models are not skeletal. You would need to give each and every animated model a new skeleton, and to then reanimate it.
Like I say, non-trivial. Hence why no tools exist to decompile them. The best you can do is to export each frame... and that cannot be done in a way that doesn't require you to redistribute content which you're not legally allowed to redistribute.
Ok thanks, Oh and is it allowed if you make a very close replica of it?Spike wrote:I believe you'd have to reanimate them anyway.
What you ask for is non-trivial, and really hacky.
Its also in violation of copyright law. This also includes the demo's content.
Just because the engine is 'free' doesn't meant that the content is too. Sorry.
Quake's models are not skeletal. You would need to give each and every animated model a new skeleton, and to then reanimate it.
Like I say, non-trivial. Hence why no tools exist to decompile them. The best you can do is to export each frame... and that cannot be done in a way that doesn't require you to redistribute content which you're not legally allowed to redistribute.
I am not a lawyer. And I doubt id would want the publicity from sueing you...
There are remodelling projects out there, which should be fair game. Made in the likeness but not a direct derivative work.
Such remodelling projectcs are likely to still have usable non-final-format workspaces for their models, but you may need to ask the creators of such remakes directly.
There are remodelling projects out there, which should be fair game. Made in the likeness but not a direct derivative work.
Such remodelling projectcs are likely to still have usable non-final-format workspaces for their models, but you may need to ask the creators of such remakes directly.