Possible to add frames?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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asdqwe
Posts: 24
Joined: Sun Apr 05, 2009 1:38 pm

Possible to add frames?

Post by asdqwe »

Is it possible to add frames (or modify existing ones) to the standard Quake monsters, in another program than QME 3? Like new death sequences etc.? If yes, how can I do it?
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Last edited by asdqwe on Tue Feb 01, 2011 9:43 pm, edited 1 time in total.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

em you could export a frame to use as a base open it in milkshape, rig it. make your animation then export it as md3, open quark and convert it to mdl. afterwards open your mdl with your custom animations and export all of its frames, open existing mdl and import the new frames.
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