Mdl decompiler?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Mdl decompiler?

Postby asdqwe » Wed Sep 16, 2009 1:30 pm

Is there such a thing? I mean something that takes an animated .mdl file and produces a directory of .3ds frames? That could be useful as I find it easier to modify models in Max.
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Last edited by asdqwe on Tue Feb 01, 2011 9:43 pm, edited 1 time in total.
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Postby Spirit » Wed Sep 16, 2009 3:05 pm

The search overlord finds ... for "quake mdl to 3ds".
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Postby ceriux » Wed Sep 16, 2009 3:31 pm

cool, usually i just export a frame lol then change the format in milkshape... downloaded =)
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