So , iv been working on this model... since i havnt been able to contact chillo lately... and i was wondering what you guys would want to see in for a player model...
Anyways finished before any reply's... at least with the main part...
still could use any crits, comments, or ideas...
Video of my first attempt at rigging -.- ... with a little bit of animation ( only a few secs long)
http://www.youtube.com/watch?v=JC0XlRZm_Bg
making a multi use model for quake modders.
since i havnt gotten any replys, iv decided to make him in different "themes" i figured id start simple then work on others... so to start im going to make my version of the quake guy to go with style of the model. here's what i got so far.
(ps i pretty much got a rig all set up and ready for him =D )
(ps i pretty much got a rig all set up and ready for him =D )
-
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
Are you doing a player replacement ? Or it can be used, let's say, as a generic NPC or bad guy ? I thikn the last one would be more useful, Quake is really lacking in this department. Simple animations like walking, running, talking - you know, the kind of stuff NPC's and/or enemies does in game.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
-
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
the plan is what ever is wanted... should i use md3, or mdl? both is an option later down on the line maybe...frag.machine wrote:Are you doing a player replacement ? Or it can be used, let's say, as a generic NPC or bad guy ? I thikn the last one would be more useful, Quake is really lacking in this department. Simple animations like walking, running, talking - you know, the kind of stuff NPC's and/or enemies does in game.
keep in mind iv never animated before. so im learning to do it as i do this. animation will take a little time.