Forum

making a multi use model for quake modders.

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

making a multi use model for quake modders.

Postby ceriux » Thu Sep 03, 2009 9:27 pm

So , iv been working on this model... since i havnt been able to contact chillo lately... and i was wondering what you guys would want to see in for a player model...

Anyways finished before any reply's... at least with the main part...

still could use any crits, comments, or ideas...




Image

Video of my first attempt at rigging -.- ... with a little bit of animation ( only a few secs long)

http://www.youtube.com/watch?v=JC0XlRZm_Bg
User avatar
ceriux
 
Posts: 2226
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby ceriux » Sun Sep 06, 2009 6:02 am

since i havnt gotten any replys, iv decided to make him in different "themes" i figured id start simple then work on others... so to start im going to make my version of the quake guy to go with style of the model. here's what i got so far.


(ps i pretty much got a rig all set up and ready for him =D )

Image
User avatar
ceriux
 
Posts: 2226
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby frag.machine » Mon Sep 07, 2009 1:27 am

Are you doing a player replacement ? Or it can be used, let's say, as a generic NPC or bad guy ? I thikn the last one would be more useful, Quake is really lacking in this department. Simple animations like walking, running, talking - you know, the kind of stuff NPC's and/or enemies does in game.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2118
Joined: Sat Nov 25, 2006 1:49 pm

Postby MeTcHsteekle » Mon Sep 07, 2009 2:55 am

give him a gun for a face!!!!!

naw just kidding

so far it's looking good :D
bah
MeTcHsteekle
 
Posts: 399
Joined: Thu May 15, 2008 10:46 pm
Location: its a secret

Postby ceriux » Mon Sep 07, 2009 4:57 am

frag.machine wrote:Are you doing a player replacement ? Or it can be used, let's say, as a generic NPC or bad guy ? I thikn the last one would be more useful, Quake is really lacking in this department. Simple animations like walking, running, talking - you know, the kind of stuff NPC's and/or enemies does in game.


the plan is what ever is wanted... should i use md3, or mdl? both is an option later down on the line maybe...

keep in mind iv never animated before. so im learning to do it as i do this. animation will take a little time.
User avatar
ceriux
 
Posts: 2226
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby st3ady » Thu Sep 17, 2009 2:02 am

looks good ceriux keep it up!
st3ady
 
Posts: 18
Joined: Wed May 14, 2008 7:48 pm
Location: Baltimore, MD

Postby ceriux » Thu Sep 17, 2009 2:56 am

im going to have to redo it all, my pc had some kind of failure and i had to reformat which really sucks because i was literally about to back up my progress when it happened... no fear though... it should be finished. before i end up having to leave to school =(
User avatar
ceriux
 
Posts: 2226
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby r00k » Fri Sep 18, 2009 5:24 pm

Nice looking model, hopefully you can finish this by next summer!
It looks proportionately correct, unlike some other human models out there... kinda reminds me of an android :)
r00k
 
Posts: 1110
Joined: Sat Nov 13, 2004 10:39 pm


Return to Modeling

Who is online

Users browsing this forum: No registered users and 1 guest